Why do I keep coming back to Channeling? Tackling Spell Law deconstruction and rewrite forced me to look at all the underlying assumptions around the magic system—not just RM but other games as well. I think Essence (generic magic) is easy: as long as you allow for the phenomena, then simple rules allow for casting spells.… Read the rest
“Fair and Balanced” is not just a Fox News blurb, but a constantly cited principle for RPG game design. But what is balance? An arbitrary viewpoint? Neutral game mechanics? “Fairness”? Often it comes down to personal opinions and long accepted norms established long ago in D&D.… Read the rest
One thing that has often frustrated me about fantasy campaign settings is how they handle time. Possibly to accommodate the lifespans of demi-humans, many published settings fall victim to the model I’ve come to call “thousands of years where nothing happens.”… Read the rest
With every new product Terry Amthor publishes, the world of Kulthea grows larger and more detailed, but it’s been quite a while since an updated version of the SW Master Atlas was produced. In truth, there has been a tremendous amount of world building material generated, but it’s been scattered among the various SW supplements over the last 30 years.… Read the rest
In my recent blog post I referenced the Mayan, Lord Pakal. Pakal was buried wearing a jade funerary mask and it reminded me that masks are very cool! You’ve probably used or encountered a mask in your RPG game—maybe it’s a powerful magic item, a funerary mask found in a crypt /tomb or worn for a festival or celebration.… Read the rest
Heading off to vacation so I probably won’t get new posts up for the next 10 days or so, but I thought I’d put up some random thoughts.
- It’s great to see new contributors to the Rolemasterblog! People who don’t sign up for the RM Forums don’t see the various RMU development threads and may not realize there is ongoing discussion and activity.
Peter has talked about rolling Channeling into the Essence Realm and I have basically rolled all of the Realms together–only organizing them by casting mechanism.… Read the rest
One of my least-favorite elements of Rolemaster is the whole idea of “Profession = lifeway.” While this concept may have some merit when it comes to settings with magic (and I’m not convinced that it really does), it breaks down when you leave the realm of fantasy and start dealing with more modern, magic-free settings.… Read the rest