Welcome back to the “Weekend Roundup”! It’s been several weeks since I’ve done one; it’s been hard to scan the news here in the U.S.A. without getting bogged down in political crazy. In the interim, I got a message on the RM Forums:
BHanson: Do you think you could post more roleplaying news rather than obscure or fringe stories?… Read the rest
Why do I keep coming back to Channeling? Tackling Spell Law deconstruction and rewrite forced me to look at all the underlying assumptions around the magic system—not just RM but other games as well. I think Essence (generic magic) is easy: as long as you allow for the phenomena, then simple rules allow for casting spells.… Read the rest
“Fair and Balanced” is not just a Fox News blurb, but a constantly cited principle for RPG game design. But what is balance? An arbitrary viewpoint? Neutral game mechanics? “Fairness”? Often it comes down to personal opinions and long accepted norms established long ago in D&D.… Read the rest
One thing that has often frustrated me about fantasy campaign settings is how they handle time. Possibly to accommodate the lifespans of demi-humans, many published settings fall victim to the model I’ve come to call “thousands of years where nothing happens.”
With every new product Terry Amthor publishes, the world of Kulthea grows larger and more detailed, but it’s been quite a while since an updated version of the SW Master Atlas was produced. In truth, there has been a tremendous amount of world building material generated, but it’s been scattered among the various SW supplements over the last 30 years.… Read the rest
In my recent blog post I referenced the Mayan, Lord Pakal. Pakal was buried wearing a jade funerary mask and it reminded me that masks are very cool! You’ve probably used or encountered a mask in your RPG game—maybe it’s a powerful magic item, a funerary mask found in a crypt /tomb or worn for a festival or celebration.… Read the rest
Heading off to vacation so I probably won’t get new posts up for the next 10 days or so, but I thought I’d put up some random thoughts.
It’s great to see new contributors to the Rolemasterblog! People who don’t sign up for the RM Forums don’t see the various RMU development threads and may not realize there is ongoing discussion and activity.
Hurin’s recent post got me thinking about combat and general and Rolemaster’s combat in particular and how various Rolemaster products handle firearms. That (of course) led me to thinking about how I’ve revised those rules for settings outside of standard fantasy.… Read the rest
By this time, I had been playing Rolemaster and Dungeons & Dragons, games that placed a tremendous amount of rules explanation on combat and fighting. And I maintain that by placing emphasis on combat, combat is more likely to occur.… Read the rest