Rolemaster and Professions – Another Take

One of my least-favorite elements of Rolemaster is the whole idea of “Profession = lifeway.” While this concept may have some merit when it comes to settings with magic (and I’m not convinced that it really does), it breaks down when you leave the realm of fantasy and start dealing with more modern, magic-free settings.… Read the rest

Weekend Library

Greetings all and welcome to my new column: Weekend Library.  I read quite a bit so I thought I would offer up a list of books that might be a little obscure but worth checking out for great game or campaign ideas for your Rolemaster, Shadow World or fantasy setting.… Read the rest

An introduction to Solo Roleplay

I thought I would write a short mini series on Solo Roleplaying, what it is, what it is good for and how to do it. At first glance the very idea of Solo roleplaying is almost oxymoronic, how can a hobby so dependent on conversation and social interaction be done on your own.… Read the rest

5th Excepting Perception, Stalk & Hide and Body Development, of all the skills in all the books which one would you say is the single most important for a player to take?

Brian: Attunement. In our rules, every spell ability in an item, power storing, recharging etc all require attunement skill. Plus, many althan/ka’ta’viir devices use mental interfaces which can be accessed with attunement. So even non spell-casters should have some ability, especially at higher levels.… Read the rest

2nd Best layout/structure in a RM product?

Brian: One of my favorite is Uda Tyygk, in the Iron Wind. Hidden fortress, the Thyfuriak. Very cool. Reminds me of a toy I used to have: the mountain fortress from MAC (mobile action command)

http://www.ebay.com/itm/1976-vintage-Matchbox-Mobile-Action-Command-RESCUE-CENTER-playset-Lesney-MAC-/381878473020

Peter: For me it has to be the MERP campaign book Northern Mirkwood.… Read the rest

1st Is there any cunning plan you can share that you are hoping to spring on your players this year? If you don’t want to spoil it then what was the best cunning plan from the last 12 months?

Brian: My group has been playtesting “Priest-King of Shade” for 2 years now. There are 12 adventures that can be combined into a long adventure path that they are doing and are up to part VI. I went a bit off script and threw a Battle-Priest of Z’taar at them during a particularly tough fight they were having.… Read the rest