Once upon a time Rolemaster was a drop in set of house rules for D&D. These monsters bring things full circle. These are the monsters from the D&D 5e SRD converted back to an approximation for any version of Rolemaster. Some monsters will be weaker than the official Rolemaster monsters for your version of Rolemaster.… Read the rest
I huge thank you to everyone that sent me character sheets!
The brief was intentionally vague to give everyone creative freedom. Most people produced a non spell using rogue or thief which is what I has sort of expected. My Xan is exactly in that vein.… Read the rest
What advantage does killing a PC actually bring to a game?
Does it add to the drama? Probably not. Does it add to the story? Again, probably not.
Imagine that a PC party is fighting a gang of orcs and the main fighter is knocked out cold and the fight goes badly.… Read the rest
Earlier this year, I blogged about the concept of players channeling power and or spells to “followers”. To me, this was a natural progression of the original Channeling Skill & Spells found in the earliest versions of Rolemaster. I was always intrigued by the channeling concept in RM, but we never, ever used it in any of our games.… Read the rest
I would like to do an experiment.
What I would like is for everyone who has house ruled character creation to look at the pen portrait of an NPC, or PC, below and create the character using your own house rules.… Read the rest
I may be making some assumptions here but I am guessing most of the readers here are English speaking. That most English speaking territories have some sort of TV shows along the lines of Strictly Come Dancing, Dancing with the Stars, Dancing on Ice.… Read the rest
Or how many times can you roll the same skill in the same round?
In a recent forum post there was a reference to mounted combat. The horses were all fast moving, galloping around and their movement rates were huge, in the order of 400′ to 500′ a round.… Read the rest
I thought the commentary on “Illusions” in my last blog post was pretty good, so I thought I would discuss another spell mechanic that might need to be re-examined: Summoning.
Spell Law contains a number of spells to summon/conjure Demons, creatures and other beings in Essence and Channeling. … Read the rest
I am sure that bulk answering these questions twice a week completely misses the point of #RPGaDAY but to be honest I don’t care.
Yesterday Sparta commented on a post I wrote at the beginning of July. The significance of that is that we are obviously reaching new people and they are looking at what we are writing.… Read the rest
My last post mused on the impossible goal of designing balance into a high level adventure. Among one of the issues I touched upon was the lack of effective buffs in RM Spell Law. But the problem is much broader than that–there is a breakdown of spell design at higher levels.… Read the rest