Rolemaster Rant of the Day: Rule Bloat & Complexity

“Rules for rules”. To me one of the biggest drivers of system complexity and bloat is “rules for rules” ie—new mechanisms to modify original rules or to make  work-arounds to disliked rule restrictions. Let’s use “Transcend Armor” as a perfect example. Why do we have “TA” as a skill? Because the addition of Paladins and other … Continue reading Rolemaster Rant of the Day: Rule Bloat & Complexity