Roleplaying software review Rolemaster Character Utility

Rolemaster Logo

One of my favourite pieces of software as a GM is the Rolemaster Character Utility or RCU. This is a piece of freeware (you can download it from here Rolemaster Character Utility full) that you can share and anyone can use. This is the windows version but I have run it under WINE on linux boxes without a problem.

What the programme does is allow you to step through the character creation process from name and profession, race, stats and skills in a wizard style interface. Every time you make a choice it eleminates things that no longer apply, so chose a mentalist and all the channeling and essence spell lists drop off the lists. Chose a halfling and all the height and weight charts adapt to give sensible results for halflings.

Once a character has been created it can be saved and recalled to do the leveling up including stat gain rolls, spell aquisitions and hits and skill. It automatically calculates level bonuses, stat bonuses and updates the spells available.

You can when developing a character go back and keep the same basic character but change their profession or race to see if they would be better as a different realm, profession, race etc.

It is easy enough to set the GM specific optional rules such as if you allow characters to reroll paticularly low stats, whether to add stat bonus on to spell aquisition rolls and such. Everything is optional and you can just skip things that do not apply to your game. When you are buying skills it shows you just about every possible skill with the correct costs for that class. The programme was written back in 1999 and seems to include every profession, skill, spell list and background option from every book published up until that point. In my case this inlcudes many skills and spells that I do not have in my game but that is not an issue.

Creating a 1st level character takes about 15 minutes for a spell user, slightly less for a realm of arms character and then leveling up takes about 5minutes to 10 minutes depending on the level as I find some are more significant than others especially 4th level and 9th.

The only thing this doesn’t do is spend the points for the coming level, the ‘learning’ development points.

The output is clear and simple to understand and all the ‘DruTam’ character sheets in this post were created using this programme. If you are playing RM2/RMC and you have not used this before then I would seriously consider giving it a whorl. It looks dated because it is but it will save you hours upon hours in creating interesting and fully developed NPCs in any ongoing game.

 

Rolemaster & the Forgotten Realms

Rolemaster Logo

The original inspiration for this blog was my Rolemaster game set in the old D&D world of the forgotten Realms. As it is I have put out a handful of posts and have not mentioned the realms at all.

First a bit of background. I was at a charity event nearly a year ago now and I saw some of the forgotten realms books including the boxed set campaign setting and a few of the original novels on a second hand book stall. Purely for the sake of nostalgia I bought them. Roll the clock forward and the GM in the current main game (a RM2 ShadowWorld based game) I am playing in announced that at the end of the next adventure the campaign was ending. The players and GM in this game have been playing together in various games since 1984 and for the last two decades we have met up twice a year for a long weekend of gaming. One adventure can take two years of human time to complete so the game is not in imminent collapse but it will end.

I agreed that I would start the next game and on the Friday night when we meet and the Saturday morning we will play a new game with me as GM and then Saturday/Sunday will be our ShadowWorld game. When that ends I will take on the Satuday night/Sunday shift and we will start another game ont the Friday night/Saturday morning. This way everyone gets to play and the GMing duties are split between two of us. It sounds like a plan…

So I thought, I know that Rolemaster started life as a set of house rules for AD&D, I have a load of adventures sat here for D&D how hard can it be to do the conversion from one to another. I have a coherent world to set all the adventures in, this should be easy.

One the face of it it certainly is pretty easy but there are some wonderfully quirky things about AD&D adventures that I just haven’t seen in Rolemaster games such as almost every single adventure module feels the need to introduce yet another new monster into the game. It is not as if there weren’t enough monsters already!

So, so far we have played two sessions, one weekend, of Rolemaster in the Forgotten Realms setting. Character generation went OK and I have started to inject a little FR lore into the game, the cleric in party is worshipping Torm the god of duty and loyalty for a start. We have been back filling the characters backgrounds by email over the past few weeks and I have been grounding them firmly in the fabric of the Realms. One lost his family in the war against Zhentil Keep, another has touched on the Elvish retreat.

As I prepare for each session I am having to do more and more conversions and I am creating shareable material. The treatment of the Drow in Rolemaster is superficial at least and with the Drow go a number of associated creatures and races. I will over the coming weeks and months share creature and race descriptions of the creatures I have needed to convert and where I have found incompatabilities between Rolemaster and AD&D I will publish my solution and whether that solution seems to have worked or not.

I am going to try and publish all my forgotten Realms posts on Saturdays from now on. I fyou have any questions then please comment below.

PC Perils I haven’t been able to use yet #1

Copyright; 2002-2014 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission.

So the party of PCs are on a ship. It goes without saying that at least once the ship is going to sink or that the PCs will end up in a small boat and told to head for shore.

Below is a photo taken this weekend of a typical Cornish cove. If you want to land a boat without it being seen then what better place.
20141116_112154

At first glance you may think you may think that OK guys in plate armour may have dificulty climbing out but given the obligatory 50′ of rope and enough time that is no biggy but let us take a closer look.

seals

Every single red ring represents a grey seal. Try clicking the image for a closer look! Grey seals are very protective of their young and you really do not want to upset them by running your boat right up amongst them during the nursery season! Bearing in mind that an  adult male grey seal is typically 2.5–3.3 m (8.2–10.8 ft) long and weighs 170–310 kg (370–680 lb) and in that one picture alone there are 14 of them and there were more out to sea they are quite a fearsome sight. When you check out C&T (page 20) they are not as scary as you think as long as you can stay on dry land. I defy any self respecting PC not to be worried facing a charge from these guys.

Here is just one small one stealing a fish! Despite the video title it is not gruesome unless you are fish in which case it may keep you up at night.

pbp Roleplaying update

Copyright; 2002-2014 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission.

I confess I was sceptical when I started playing pbp games as I have said before here Getting back into Spacemaster. I must now say I am really enjoying it.

After the character creation process I actually started roleplaying 10 days ago and during that time there have been 56 posts back and forth so that is five or six a day. I imagine that would be more if we were in the same timezone but I am kind of glad now that I am 7hrs displaced. I have a very addictive personality and I could see this becoming a real draw.

The most striking thing about pbp roleplaying is that the NPCs are so much better and realistic than I am used to. Now this could just be down to the hardwork of the GM but I actually think it is more a factor of the game format. In traditional roleplaying games almost everything is verbal with maybe a few player handouts. No one really wants to be having habitual lengthy conversations between two NPCs. I am certainly  guilty of saying:

“<insert name here> thanks the barmaid and brings the drinks over to your table.”

The pbp ‘norm’ seems to be to relay the entire conversation with the description of the body language. That minor interaction can then convey more about the world and culture in which you are living. I don’t think there is the same pressure to move the game on and progress the adventure because the written responses are more considered and do not have to be off the cuff. I know I cannot do accents, almost everyone in the world seems to come from the west country or the Indian subcontinent with almost nowhere in between.

So far so good, the plot is unfolding before the character and threat of imminent death looms large with is just what you like to see in your PCs future.

More next time…

Finished Rolemaster NPC (Little Miss Defensive)

Rolemaster Logo

I have been thinking abou this NPC for a while and I know what she looks like, how she acts, how she fights and the nature of her magic. All that really remained were the actual skills on the page and which profession best realised the concept.

She has a working title of DruTam as part of her original concept was a mix of Drusilla from Season 2 Buffy the Vampire Slayer and River Tam from Firefly/Serenity. the actual character name will be decided when her twin brother is created and has a name.

The dilemma with DruTam was always that she she could easily be one of several classes. What I have done is create her as each class, Astrologer, Seer, Monk and Mystic. We have the same stats, potentials and background options (all skill with magic and all ended up as stat bonuses) The only variable was the character profession. That of course changed the stat costs, professional level bonuses and to some degree the spell lists available.

All the character sheets are below, the one marked Ch is the character sheet with stats equipment etc, skills is the full list of skills and totals and the spells is the list of spell lists and actual spells.

None of these characters can cast spells at first level. The lists chosen just do not not have first level spells on them, except for the monk who simply did not make the spell gain roll. She is capable of defending herself as descussed in this post on her kick boxing fighting style. She also has an interesting mix of predictive skills in weather watching, stargazing and divination. By changing the two spell lists she has aquired you could easily make her far more proactive if that was your choice.

It should be noted that I do not use stat bonuses on spell gain rolls. This would make a significant difference as she would possibly have had four or five more development points per level to play with.

I think the most agressive character here is the mystic but the best fit for my game and the party I have in mind will be the Seer.

As an aside I have also created another version of this NPC but in this case I have used slightly more mainstream rules, stripped out the combat abilities and taken her all the way to 20th level. I will be submitting her with her story to the Guild Companion this week. If they publisher her then I will post a link to the article, if not I will share her here. She has a sligthly diferent name but you would recognise her.

Rolemaster blog gets it social media accounts

Copyright; 2002-2014 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission.

I have just created the Facebook and Twitter accounts to compliment the blog. If you like or follow these then you should get the automatic notifications on your phone or whatever when I post something new.

The Facebook page is https://www.facebook.com/rolemasterblog

The twitter feed is https://twitter.com/RolemasterBlog

Of course you can use either of those to contact me directly and I promise to reply as soon as possible.

Researching Riddles Online -Fail!

Rolemaster Logo

You know how sometimes online one search leads to another and another and before you know it you a n a completely different track? I was thinking about riddles and bits of interesting nonsense for an NPC to spout now just to make him really annoying to the party.

At the same time I was on the Guild Companion website to get the email address to submit articles to. There appears to be two conflicting email addresses; one on the contact us page and one on the  about page. I have used the contact page address but if I get no response I will try the other. While I was there I glanced through the archives for any articles on the Forgotten Realms as they have published material before for RMSS. In the archives there was an article on alternative verse. I was looking for something more along the lines of Edward Lear.

Anyway, back to my non-productive searching and I ended up on the Wikipedia page for “How much wood would a woodchuck chuck”. I have included a screenshot below. I know a picture is meant to be worth a thousand words and including a picture of a woodchuck was useful as I didn’t know what one looked like but the second picture! Really? Is there anyone so divorced from the outside world that they had to label a picture as ‘wood’. The more I look at this the more disturbing it is. Do woodchucks really have chainsaws? I would have thought they were more used to wood in its more natural form with the green bit at the top and the little thin bits disappearing into the ground to suck up the water. Maybe the image is of a woodchuck takeaway service, sort of ‘just eat’ for woodchucks?

screenshot of wikipedia with really stupid images inserted
Not all pictures are worth 1000 words

Anyway there is no actual point to this post beyond having to have a rant and get that off my chest. If you are waiting to see some of the character sheets for Little Miss Defensive I can tell you that the Seer one is done so far and I hope to have some comparative ones done by the end of the week.

Getting PBP notifications

Copyright; 2002-2014 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission.

As I wrote earlier, this is my first full weekend of PBP (Play by Post) and Spacemaster. The game I am playing is being played out via the rpol.net. One of the weaknesses of the system or so it seems so far is the lack of notifications. You can enable email alerts up to every 15 minutes, but that took a couple of false starts to get going, the conf email went straight to junk and then it insisted on sending alerts for every single forum on the site and then I eventually tamed to to only show alerts from the game I am in. It is not the most intuitive interface I have ever come across.

Since setting up the alerts I have had one email about two hours ago and then nothing so that doesn’t seem that promising.

Rpol does offer RDF, RSS and atom feeds. I thought maybe I could add the feed to feedly and then have that notify me whenever there was an update but yes technically that works but you have to manually make it go and refresh the feed. I am after something to tell me as soon as GM Joe updates my game thread. Every 15 minutes doesn’t sound very long but there is only a limited window when we are both awake at the same time. I would kind of like to make the most of that time but also not be having to hit F5 refresh every two minutes to see if the game has moved on.

If I find a solution to this then I post an update.

Getting back into Spacemaster

Copyright; 2002-2014 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission.

This weekend is the first time I have ‘played’ Spacemaster in probably 25 years and it is the first time I have ever done any play by post (pbp).

As you can probably guess I am playing Spacemaster by post. I am not going to give any game details away as this is not my game and the GM really doesn’t want any meta gaming and I respect that.

I have tried remote gaming in the past and never really felt that happy with it. It isn’t the same as all being there together with the banter and reminiscing over past successes, failures and moments of pure stupidity. I am actually quite looking forward to this. It is a new game, with very different character creation rules than I am used to, in a new setting, using a new gaming format and with a new GM I have never met and don’t even know the name of.

I ‘met’ the GM on the iron crown forums when a discussion turned to online roleplaying and he invited me to join this new game.  In my day ‘play by post’ meant stamped letters arriving once or twice a week if you were lucky but of course now it means forum posts and these take seconds. I am massively out of timezone with the GM (It sounds really imporsonal calling him ‘the GM’ so from now on he will be GM Joe as that is his nom de plume on the game forums).

I am kind of glad in a way that I am 7 or 8 hours out of step as I imagine this could get really addictive really quickly. The game started in ernest this weekend and I was posting last thing at night and then it was one of the first things I was checking in the morning. If I was in the same timezone as GM Joe I could see this spiralling to tens of posts a day. Right now I am all alone, not having met the other characters so it is very much one on one solo play.

I have to say that my first impressions are very positive and it is quite fun being a coomplete noobie again!

Little Miss Defensive and her profession

Rolemaster Logo

I have been looking at suitable professions for an NPC I am working on. I want her to be potentially useful to the party but at the same time I don’t want her solving all the problems instead of them.

She is particularly non agressive in combat with all of her skills in that department being dedicated to parrying and avoiding being hit.

I had always intended that shw was going to be some sort of spell user and I quite liked the idea of her being some sort of astrologer/seer/mystic with a monk as an alternative if the other three didn’t work out. I am looking at those classes mainly because I kind of like the idea of someone who has such insight into the future and the fates of the characters but then cannot actually communicate except via one person whom she is tied to.

Looking at the spell lists available, all of the classes above have access to spells like blue, shield and blade turning and that satisfies my need for a really strong defence and all of them have some kind of self healing, body renewal lists. That was something else I wanted. I want the PC to whom she is linked to have no good reason to leave her at home. IF she can protect herself, heal herself (and him potentially) and be useful in other ways as well then more the merrier!

Two of my favourite spell lists are gate mastery (or equivelant) and rune mastery. In this case I do not think that gate mastery woudl suit her but I could imagine her with elegant carved ivory scroll cases and scrolls written in beautiful eastern style caligraphy. I would happily give her a brush and a pot of ink for creating these. So right now I am leaning towards the mystic or the back up monk character. I am not really taken that much with the idea of the monk, it doesn’t quite have the other worldlyness of the pure and hybrid spell user professions.

Surprisingly, I had never noticed quite how aggressive mystics were! I would certainly consider playing one as a PC and there is nothing wrong from what I can see with the spell lists. It looks like she will be able to do everything I am looking for in this NPC.

Next up I am looking at the seer profession. We are talking pure mentalist here. We get the healing and attack avoidance spell lists, some excelent future prediction and interrogation spell lists. What we don’t get is the rune mastery but I can live without that. This profession is also ticking all the boxes so far. The party are not really going to be looking to their seer to bail them out if things go horribly wrong for them.

The astrologer, looking at the available spell lists encompassing Channelling and Mentalism is interesting. Of the three this has the strongest healing spells taken from the closed channeling lists, good future prediction lists and the attack avoidance spells. Looking at it though the channelling realm is only contributing to the healing everything else is being provided by the realm of mentalism. I am not at this time overly taken with the astrologer.

I suspect that I will end up generating at least three first level characters and seeing which one ticks the most boxes when the pencil hits the paper.

I will start creating characters this week and will share the character sheets once they are done.