Large giant, chaotic evil

Level 12

Armor Type 4/20 3/10 (natural armour)

Hits 130

Speed 6’/sec

Max Pace Sprint/Fast Run /+0

90 65 35 45 35
+20 +5 -10 -5 -10

Environment: Cold mountains (Scrag: Cold aquatic)

Organization: Solitary or gang (2-4) Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, trolls are very agile.

A typical adult troll stands 9 feet tall and weighs 500 pounds. Females are slightly larger than males. A troll’s rubbery hide is moss green, mottled green and grey, or putrid grey. The hair is usually greenish black or iron grey. Trolls speak Giant.


Trolls have no fear of death: They launch themselves into combat without hesitation, flailing wildly

at the closest opponent. Even when confronted with fire, they try to get around the flames and


Keen Smell. The troll has +25 to all Perception rolls involving smell.

Regeneration. The troll regains 2 hits each round until it takes a fatal critical.


Multiattack. The troll makes three attacks: one with its bite and two with its claws.

Bite. +125 OB Large Bite

Claw. +115 OB Large Claw


Large giant

Level 11

Armor Type 3/20 2/10 (+5) Leather Hide or by Armour type
Hits 104
Speed 8’/sec.
Max Pace Run/-5

90 40 25 35 35
+15 -5 -15 -10 -10

Environment: Temperate hills

Organization: Solitary, pair, gang (3-4), or band (5-8)

Adult ogres stand 9 to 10 feet tall and weigh 600 to 650 pounds. Their skin colour ranges from dull yellow to dull brown. Their clothing consists of poorly cured furs and hides, which add to their naturally repellent odour.

Ogres speak Giant, and those specimens who boast Intelligence scores of at least 50 also speak Common.


Ogres favour overwhelming odds, sneak attacks, and ambushes over a fair fight. They are intelligent enough to fire ranged weapons first to soften up their foes before closing but ogre gangs and bands fight as unorganized individuals.


Greatclub. 130 OB

Javelin. 75 OB melee, 110 OB ranged

Fire Giant

Huge giant

Level 21

Speed 6’/sec

Max Pace Dash/+30

Armor Type 18/20 10/10 (plate) +30DB

Hits 212

100 100 80 80 80
+35 +30 +15 +15 +15

 Environment: Warm mountains

Organization: Solitary, gang (2-5), band (6-9 plus 35% non-combatants plus 1 adept or cleric of 2nd or 3rd level), hunting/raiding party (6-9 plus 1 adept or sorcerer of 5th-8th level plus 2-4 hell hounds and 2-3 trolls or ettins), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 9th or 10th level plus 12-30 hell hounds, 12-22 trolls, 5-12 ettins, and 1-2 young red dragons)

Some fire giants have bright orange hair. An adult male is 12 feet tall, has a chest that measures 9 feet around, and weighs about 7,000 pounds. Females are slightly shorter and lighter. Fire giants can live to be 350 years old. Fire giants wear sturdy cloth or leather garments coloured red, orange, yellow, or black. Warriors wear helmets and half-plate armour of blackened steel.


Fire giants heat their rocks in a nearby fire, geyser, or lava pools, so that they deal extra fire damage. They favour magic flaming swords in melee (when they can get them). They are also fond of grabbing smaller opponents and tossing them somewhere very hot.

Greatsword. Melee Weapon Attack: +175 OB

Rock. 170 OB Huge Bash Attack.

Cloud Giant

Huge giant,

Level 24

Base Rate 8’/sec

Max Pace Dash/+30

Armor Type 4/20 3/10 Natural Armour

Hits 250

100 100 80 80 80
+35 +30 +15 +15 +15

Environment: Temperate mountains

Organization: Solitary, gang (2-4), family (2-4 plus 35% non-combatants plus 1 sorcerer or cleric of 6th-10th level plus 2-5 griffons or 2-8 dire lions), or band (6-9 plus 1 sorcerer or cleric of 6th-10th level plus 2-5 griffons or 2-8 dire lions).

Cloud giants’ skin ranges in colour from milky white to light sky blue. Their hair is silvery white or brass, and their eyes are iridescent blue. Adult males are about 18 feet tall and weigh about 5,000 pounds. Females are slightly shorter and lighter. Cloud giants can live to be 400 years old. Cloud giants dress in the finest clothing available and wear jewellery. To many, appearance indicates station the better the clothes and the finer the jewellery, the more important the wearer. They also appreciate music, and most can play one or more instruments (the harp is a favourite).


Cloud giants fight in well-organized units, using carefully developed battle plans. They prefer to fight from a position above their opponents. A favourite tactic is to circle the enemies, barraging them with rocks while the giants with magical abilities confound them with spells.

Keen Smell. The giant has +25 on Perception checks that rely on smell.

Innate Spellcasting. The giant’s innate spellcasting ability  give it Weather Ways, Natures Movement and Detection and Detection Mastery to its level. They have 2pp/level

Morningstar. Melee Weapon Attack: 140 OB

Rock. 140 OB Huge Bash Attack.


Large giant

Level 15

Armor Class 4/20 3/10 (natural armour)

Hit Points 125
Speed 8’/sec ft.

Max Pace Run /-5

90 40 30 50 40
+20 -5 -10 +0 -5

Environment: Cold hills

Organization: Solitary, gang (2-4), troupe (1-2 plus 1-2 brown bears), band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins)

Ettins, or two-headed giants, are vicious and unpredictable hunters that stalk the night. An ettin never bathes if it can help it, which usually leaves it so grimy and dirty its skin resembles thick, grey hide. Adult ettins are about 13 feet tall and weigh 5,200 pounds. They live about 75 years.

Ettins have no language of their own but speak a pidgin of Orc, Goblin, and Giant. Creatures that can speak any of these languages communicate with an ettin as if they had one third of their current skill ranks in the language. If a character speaks two of the languages then they can communicate as if they had half their current ranks, based upon the lowest ranked language.


Though ettins aren’t very intelligent, they are cunning fighters.

They prefer to ambush their victims rather than charge into a straight fight, but once the battle has started, an ettin usually fights furiously until all enemies are dead.

Two Heads. The ettin gains +25 on Perception checks and on restance rolls against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful. When one of the ettin’s heads is asleep, its other head is awake.


Multiattack. The ettin makes two attacks: one with its battle axe and one with its morning star.

Battleaxe. +155 OB

Morningstar. +135 OB