The Armsmaster and the Warlord for RMU

As part of my project of translating RM2 classes into RMU, I am turning to consider a personal favorite class of mine, the Armsmaster/Noble Warrior. I’d be eager to hear your opinions on how to make him awesome in RMU. As I’m doing that, I’m also considering another pet project: creating a Rolemaster version of

Rolemaster Deconstruction: Is it a Skill or an Ability?

As part of our Rolemaster deconstruction I’ve followed two processes: consolidating small “skills” into larger meta-skills and changed traditional skills into inherent abilities. (Perception and Body Development being the two foremost). Obviously, one of Rolemasters differentials with D&D was shifting almost all abilities into trainable skills. The contrast was clear: D&D imparted abilities through racial

The Tribulations of the Orachu Tribe is our latest 50in50 offering. In The Tribulations of the Orachu Tribe, the characters encounter a feared local tribe, coming across the tribe when the characters need something, or simply by chance. The characters will be taken by the tribe and will be required to prove their worthiness in a

Rolemaster Deconstruction: Familiars. How should they work?

  Familiars are not only a staple of fantasy fiction but a core visual ingredient of Rolemaster book covers–specifically the ongoing series of Angus McBride covers from earlier RM books that featured a cast of PC’s with several small animal Familiars. Familiars had a more sinister aspect in early fiction; most often a demonic imp,

To Tweak or Not to Tweak

…that is the question. Is it better to have tweaked and lost than never to have tweaked at all? There is a thread on the the ICE forums about undead and sunlight. ( This is exactly the sort of question that I think screams “Setting over Rules”. The very question of how undead are created,