Nasty, Evil Plots!

I like to think of plots as a mix of two completely different ingredients. The first is a really simple structure making them easy to manage, even after the first contact with the player characters. The second is just enough chaos, mayhem and evil doings to make the plot worthwhile in completing. Assuming most players

Adventure Writing

I saw this exchange on Reddit today… Adventure Writing Hey guys, I am writing an adventure for a campaign set on Skull Island and I was wondering what advice you guys can offer to make the campaign and adventure great. 🙂 Reply… Don’t “write adventures”; doing that creates a tendency to railroad players. Instead, create

Many Coppers

With RPGNow being shut down, sales figures for that site have been added to those from DriveThruRPG. This has resulted in many of the 50 in 50 supplements reaching Copper level. Sixteen of them in fact, a third of the 48 published so far, and a few are not that far off reaching Silver (and