Zweihänder Read Through – Trappings & Combat

Trappings is Zweihänder parlance for equipment. The default non-setting of Zweihänder uses three base coins, each of which reflects a social strata, brass pennies are used by the poorest peasants in society, the low born, including my PC. Silver Schillings are the currency of commerce and the marchant classes and then gold crowns at the top of the economic tree.… Read the rest

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Sneak Peek

For some time now I’ve been rambling on about my modern game stuff (to the great annoyance of many, I’m sure…). Well, I thought it might be time to give people a sneak peak at some of its bits. Not much, mind.… Read the rest

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Game or Engine…is that the Question?

A recent discussion on the RM boards regarding splitting up Creature Law got me thinking about something that could be the elephant in the room: are we talking about RMU the engine or RMU the fantasy game/setting? By engine I mean RMU’s basic mechanics (character creation, skill system, and combat mechanics/format: basically ChL&AL without the races and professions) and by game I mean the fantasy RMU we’re looking at now (spells, races, fantastic monsters, and even professions).… Read the rest

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Rolemasterblog: My 2018 Retrospective.

Welcome to 2019! Peter and I usually do a look-back and a look-forward at year’s end so I thought I would start the process. First off, I spent some time looking over the past year; due to my work on opening a new business, my blog output dropped off considerably; I think I only posted about 50 times or 1x week on average.… Read the rest

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Zweihänder Read Through – Character Creation & Profession

We nearly all suffer from something called Unconscious Bias. This is where we are much more likely to believe things that we agree with and disbelieve things that we don’t agree with. In games and especially when you are reviewing a game we tend to think that rules we like are great and rules we don’t like are terrible irrespective of how well they may work at the gaming table.… Read the rest

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