The first step when creating a HARP Fantasy character
is to choose a Profession. Much like a career, a Profession
reflects the focus your character has given to training and
development. A Profession also determines how difficult it can
be for you to learn certain skills.
This is our latest 50 in 50 adventure and it is a great one to GM. If you are into making noises and impressions there are some great animal noises to make. If your players are the sort that immediate leap for the Spirit Mastery list and then try and interrogate the hell out of the first peasant/guard/goblin they get their hands on then they are out of luck.… Read the rest
When I first mooted this idea it was to do a chapter per post. Having looked at the rulebook there are 15 chapters but some are more substantial than others and some lend themselves to be discussed together.
There is HARP, RMC/RM2, RMSS/RMFRP and there is RMU. Most of the readership here seem to be in the RMC/RM2 camp. Up until last month I had only a vague understanding of just how different RMFRP was to RMC.
I cannot say I like RMFRP but I can see that there are some good elements in it.… Read the rest
In Hypothetically, the characters return to a village to find a note asking them to explore a nearby temple. The note mentions a small amount of money that is included with it, but the money is missing. Will the characters over react over what is probably not a lot of money for them?… Read the rest
Whilst I quite liked the RPGaDay as it forced me to think about questions I would not have otherwise asked, it can be a bit of a task master. With the month over I can now write about what I want to write about as and when I want to.… Read the rest
This is the latest 50in50 adventure with one of Adrian’s brilliant battle maps of the central location. I was on form when I wrote this and even found the corresponding 5e monster, right down the the correct variant!