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HARP Read Through – Magic & Spells

Of all the features of HARP that stand out, it is the magic system that seems to get the most admiration.

There are some similarities with Rolemaster but a lot of differences.

Most obvious is that there are no realms. There are two suggested sources of magic in the core book although more are hinted at in College of Mogics.… Read the rest

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Wandering in from the cold.

the journey continues…


Greetings! It feels like it’s been some time since I’ve blogged and certainly since I’ve blogged consistently. Now that I have had a little break and refreshed my creative batteries I’m going to focus almost exclusively on adventure content and let the rules focus take a back seat.… Read the rest

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HARP: A closer look at falling

Eventually, things in adventuring go wrong, and you need to deal with them when they do. I will focus on falling, likely to the character’s death, and the various charts and equations for dealing with the impact.

Things were going fine for a while, but now you’ve tripped over something near a ledge, lost the reigns of your flying mount, or been pushed out the airlock in atmosphere.… Read the rest

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