Random Toys

I was playing a game (rpg) this weekend and it had some rather nice random adventure tables. The way the rules were written had it so you needed to roll one of every polygon dice. The first roll you give you a fact and direct you to a sub-table, the next roll gave you the next fact and moved you on to the next table and so on.… Read the rest

This post currently has 3 responses

 

This post currently has 2 responses

 

This post currently has 13 responses

 

This post currently has 2 responses

 

This post currently has 12 responses

 

This post currently has one response

 

Gen Con Initial Impressions

I’m here at Gen Con in Indianapolis, and hope write several blogs about my experiences. I’ll talk about what I’ve learned about mechanics — action economies, playstyles, and my personal favorite, shield usage — in later blogs, but since this is my first time here, I thought I’d just post general impressions first.… Read the rest

This post currently has no responses

 

This post currently has no responses

 

Cities of Hârn

We have an English saying, which is in the same sort of vein as Murphy’s Law ( Anything that can go wrong will go wrong ) and Finagle’s Law ( hope for the best, expect the worst ). This one is to describe something as ‘just like busses, you wait for hours for one and then three come along at once.’

I know I have already posted today but I just got an email about the Hârn kickstarter and it fired two thoughts.… Read the rest

This post currently has 11 responses

 

Testing Professions

Hurin write a forum post about how most of the RMu professions shape up. I have a little thought experiment to keep you all amused.

(I have included some Sci Fi, modern and post apocalypse stuff here because I know people have turned RM to all sorts of settings and I personally have used this with Rolemaster and Space Master.)

The Experiment

I want you to imagine a map.… Read the rest

This post currently has 3 responses