The latest version of Rolemaster contains a very interesting and useful section (2.8, to be exact) on Customizing Magic in an RM game. As inspiration for this consideration, I’m recommending that every RM gamer, if you don’t already have it, pick up Chivalry & Sorcery’s Magicks & Miracles.… Read the rest
Adventure Paths seem to keep crossing my path (pun intended) a lot recently.
I know that Brian has a 25 step adventure path in planning. I think that is going to be one of a few that we want to create as a follow on from the 50in50 that we did in 2017/2018.… Read the rest
Going forward, my reading of Chivalry & Sorcery will be entirely with a mind for how I might adapt attractive features into Rolemaster. My exhaustive, three-part exploration of Chivalry & Sorcery Character Generation, I believe, well enough presents the basics of C&S’s system, so I pass with little comment over sections detailing its Core Mechanic, Vocations and Skills.… Read the rest
This is the second of my posts on Zweihänder’s mammoth Game Mastery ‘chapter’.
The first bit that sticks out is the world building rules. So far I have been somewhat critical about how Zwei can be both setting neutral and yet detail races, magical sources, gods, religions and to some extent monsters.… Read the rest
So far, I’m charmed. With time and the right group, I’d explore the entirety of Chivalry & Sorcery, on its own terms, by playing it as the game it is. But since that’s unlikely to occur—at least not anytime soon, especially since I face a multiplicity of similarly attractive systems—I’m tempted to steal some of C&S’s most exciting features and “hack” them into any version of Rolemaster.… Read the rest
Step 14: Determine Character Fatigue Points
Fatigue Points appear to be pretty much how they sound. To determine them, players have the choice between two calculations, whichever is more beneficial for their characters. Mine is a total of Strength and Constitution, so 30.… Read the rest
Step 6: Determine Sibling Rank
I’m going with a Knight. Perhaps, out of a sense of obligation to his Father’s wishes and desires, my character has chosen this path to enlarge his family’s estate. I expect my character frequently will regret this decision and feel the force of a priestly “Call” whenever he encounters Men of the Cloth.… Read the rest
Step 1: Decide PC Race
My best understanding of C&S is that the system prefers a human-centric milieu, with the option of “outsider” PC “Races.” Because of the mention of Elves and Dwarves, it appears that these outsider Races are what can be expected.… Read the rest
I have been planning this post for a while but the blog is so busy these days with so many new voices that I was having trouble finding a free day. I try and avoid two posts in a single day as every post should have its moment in the sun.… Read the rest