Recently I read Elizabeth Moon’s Sheepfarmer’s Daughter, one of the most interesting Dungeons & Dragons novels I ever have absorbed. I call it a Dungeons & Dragons novel not because it contains oversized, fire breathing serpents, nor because it portrays sprawling, underground inhabitations of wealthy monsters—indeed, it contains neither of these—but because of its metaphysical system.… Read the rest
I am back home and wading through my emails. In amongst all the work stuff was an email about MARP. Craig, the author is having trouble posting to the blog, his comments seem to disappear into the bit bucket, so he could not post this himself.… Read the rest
I have been musing on this today after my comment on Hurin’s PowerPoint post this morning.
Imagine this setting.
The characters come from an agricultural society situated in a long fertile valley. It supports many villages and even a few market towns.… Read the rest
I will be leaving hospital, barring last minute setbacks, next Monday.
When I get home I will basically be 30% fixed but I am not going to die and there is nothing they can do in hospital that I cannot do as an out patient from home.… Read the rest
I’ve been thinking quite a bit about this article. After perusing the equipment offerings in both White Star and Spacemaster’s 1e Tech Law, I believe that Peter R probably intends to confine himself to the gear in White Star, though this might cause problems for backward-compatibility with Spacemaster products, an intention of purpose he has for his Navigator RPG.… Read the rest
I appreciate Peter R’s inclusion of the telepath or mentalist into Navigator RPG. As I have said before, I’m amused by the preponderance of this archetype in science fiction, that training, mutating or evolving to use the power of brain waves is somehow more believable than outright “magic.” And magic it is, demonstrated as so by Spacemaster adopting its Rolemaster magic system in toto for its emulation of psychic abilities.… Read the rest
We’ve been having an interesting discussion on the ICE forums about Power Points. Different editions of Rolemaster have treated them rather differently:
–In RM2, a typical level 1 Spellcaster might start the game with 2 or 3, and they would regenerate slowly.… Read the rest
In my advancing years, I have ceased being a fan of Skills-based RPGs, and Rolemaster, I am told, quite ironically is Skills. I much prefer the idea of working out resolutions at the table as situations arise, and this lends itself well to the style of play in “first generation” games.… Read the rest
I’m of two minds while reading about Peter R’s development of Navigator RPG. As far as I can tell, it purposes to be an open content retroclone of Spacemaster but using the convenient OGL of White Star, which is based on the “White Box” version of the Original Game.
I fully support the mechanics of this decision.… Read the rest