HARP: A closer look at falling

Eventually, things in adventuring go wrong, and you need to deal with them when they do. I will focus on falling, likely to the character’s death, and the various charts and equations for dealing with the impact.

Things were going fine for a while, but now you’ve tripped over something near a ledge, lost the reigns of your flying mount, or been pushed out the airlock in atmosphere.… Read the rest

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RMU House Rule #2 Skills

Before we start I want to set out two core concepts.

  1. These rules are based around No Profession.
  2. Characters will only be buying skills once. (Thereafter training and experience will take over.)

So I am quite happy with the RMU cultures rules and free skills ranks.… Read the rest

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HARP Read Through – Talents & Other Options

The heroes of stories and legends often have extraordinary
abilities , unique magical powers or secret, special
knowledge. Collectively, these are referred to as Talents.
Talents are purchased with Development Points.
Certain Talents may only be purchased during character
creation, like Blood Talents, while others may be learned
any time a character goes up a level.

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