Lazy Peasants

I am bringing together two threads here. The first is Gabe’s Lazy DMing and the second is a conversation I had with Marc about how he has house ruled the Patronage/Renown rules from One Ring in to RMu.

When Marc first mentioned Patronage he described it as a single figure, 0-6, that is used to represent the characters current standing with a particular NPC.… Read the rest

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Generating Fantasy Adventures for Competent Players

No plan survives contact with the players.

—Davena Oaks

After my latest session I opened up Michael Shea’s The Lazy DM to compare his advice to my emergent method of adventure generation—one that suits my current campaign, anyway. It’s from this book that I pulled the quote above, and, for the sentiment contained therein, at first Shea’s advice seemed like it would be of some use to me.… Read the rest

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The Black Companion

Thanks to Marc and his discord server I have had an opportunity to look into someone else’s RMu game.

Everything I run will of course be coloured by my own preference for play style. Marc was half joking when he said about me “You don’t don’t use any rules.” when we were discussing our GMing styles.… Read the rest

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Using organizations in your game to ground your PCs.

While it might be setting specific, I have always felt that most RPG systems ignore the importance of organizations for starting characters. In Rolemaster, chargen involves skills developed in adolescence and another set of skills in apprenticeship. There is a implied idea that the characters received some sort of systematic training to build the skills that establish their class or profession.… Read the rest

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Outside looking in

I have been looking at the way that other games publishers deal with community content recently and at the same time at the way that they put adventures together.

7th Sea is the most Rolemaster-esque when it comes to community content.… Read the rest

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