The adventuring chapter starts with an overview of skill resolution and when you should or shouldn’t roll a skill tests. It the goes on to describe the typical skill test types, all or nothing, percentage, bonus and resisance roll. The last is what we would consider an opposed test.… Read the rest
Before we start I want to set out two core concepts.
- These rules are based around No Profession.
- Characters will only be buying skills once. (Thereafter training and experience will take over.)
So I am quite happy with the RMU cultures rules and free skills ranks.… Read the rest
I don’t know how many of you know of this game? To cut a long story short what Against the Darkmaster (vsDarkmaster for short) is is MERP plus house rules rebranded and launched as a new game.
It is so new that we only have the public play test, quickstart adventure and pre-gen characters to play with so far.… Read the rest
Back in 2013 I submitted to I.C.E., and they accepted, my manuscript for “Priest-King of Shade”. There was no formal agreement, but at the time, product output was slow, RMU was just getting rolling and Terry was open to third party submissions.… Read the rest
… Read the rest
The heroes of stories and legends often have extraordinary
abilities , unique magical powers or secret, special
knowledge. Collectively, these are referred to as Talents.
Talents are purchased with Development Points.
Certain Talents may only be purchased during character
creation, like Blood Talents, while others may be learned
any time a character goes up a level.
So here are the three uses I have for Stats…
- Stat Bonuses, this is the normal use for stats in RM. I want to keep the RMU magnitude and the addition of stat bonuses for finding the total bonus for skills.
There are lots of features of the HARP skills system that will seem similar. We have the rule of diminishing returns where the the first ten ranks give a +5 bonus, the next ten +2 then all ranks after that give +1.… Read the rest
So this time I want to cover two chapters of HARP Fantasy, Stats, Race and Culture.
The biggest difference here is that there are eight stats and they are on a scale of 1 to 105.
The rules give three options for generating stats, the first is roll eight d100 rolls and then assign them to the stats.… Read the rest
… Read the rest
The first step when creating a HARP Fantasy character
is to choose a Profession. Much like a career, a Profession
reflects the focus your character has given to training and
development. A Profession also determines how difficult it can
be for you to learn certain skills.