Familiars are not only a staple of fantasy fiction but a core visual ingredient of Rolemaster book covers–specifically the ongoing series of Angus McBride covers from earlier RM books that featured a cast of PC’s with several small animal Familiars.… Read the rest
The last time I posted about my face to face game I was dealing with the issue of how do I make it feel like the characters are fully engaged with the the adventure when they are searching for something that isn’t there.… Read the rest
Brian recently touched upon the need for Rolemaster to fully commit to Shadow World as its default setting. I am 100% behind this idea.
It is obvious from Brian’s deconstructions that as soon as you start to look critically as Spell Law that the amount of setting specific magic is far greater than one would have given credit for initially.… Read the rest
Tucked away at the back of different versions of Creatures & Treasures are some interesting little add on chapters. In the first C&T that I owned it has the comversion stats for D&D and Runequest. In the RMC Creatures and Treasures it has guidelines for creating your own monsters.… Read the rest
There is one bit of every version of Rolemaster so far that I absolutely detest. That is the use of cryptic lookup codes. These are the codes that appear on the herbs and poison list and the monster locations/habitats.
I came across the Kenku last week and I really like them. The basic idea is that these are humanoid avians. They are great mimics, infact they have not language of their own but rather string learned phrases together from what they have heard but all in perfectly mimicked form of the original voice.… Read the rest
Limitless Adventures have very kindly given me review copies of three of their ‘Encounters’ booklets. What I like about Limitless Adventures is that they sound like a Tuesday night gaming group that every time they have a great idea they publish it, and why the heck not?… Read the rest
There is so much I can write about after the last session I don’t really know where to start.
Firstly, the house from Saltwater Marsh worked perfectly so thank you for that suggestion.
Secondly the Spooky effects from Azukail Games were brilliant and even before the players worked out the place was haunted they were beginning to say that the session was getting creepy.… Read the rest