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Two Types of Crunch

There was a thread on the forums this week about what do you like most about Rolemaster, HARP, and MERP. One of the things that stood out was half the people liked the detail and ‘crunch’ of certain rules. Others valued the simplicity or lack of ‘crunch’ of certain rules. It was not that there


Before I get into my thoughts on the Bard, it’s probably important to look into the past. The rpg Bard profession was introduced in the 1st edition AD&D Players Handbook, wayyyy in the back on page 117 as optional material. What does Gary say regarding the bard: As this character class subsumes the functions of

Ranger Magic

Carrying on from Brian’s post on the RMu ranger it seemed fairly accepted that the way to make the Ranger stand out was through magic. I firmly agree with this. I played in a game a few years back where I had a thief character with a pretty hefty In stat bonus. I tossed 12DP

RMU: Rehabilitating the Ranger

I confess I’ve never really liked the Ranger in Rolemaster. It’s not that I dislike the archetype: who wouldn’t want to be Robin Hood, Legolas, or Drizzt? The problem lies in the implementation. The RM2 Ranger had a great set of utility spells (to help with Stalking and Hiding, Movement, survival in the wilderness, etc.),

An Interesting Start

Is it the butterfly effect where some small event begins a chain of events with significantly bigger but unforeseen consequences? I cannot even remember the conversation that started it but I ended up emailing back and forth with Ken Wickham, from the ICE forums and trying out his super light ABS12 game system. Ken got