RMU House Rule #2 Skills

Before we start I want to set out two core concepts.

  1. These rules are based around No Profession.
  2. Characters will only be buying skills once. (Thereafter training and experience will take over.)

So I am quite happy with the RMU cultures rules and free skills ranks.… Read the rest

All is quiet in Rolemaster world.

I have literally 5 minutes to spare so I thought I would get in a quick blog! As RMBlogs reader have seen, activity is WAY DOWN on the blog and even the RM Forums are pretty slow moving. Let’s chalk it up to the dog days of summer, real life commitments and a temporary lull in the conversation.… Read the rest

Rolemaster Deconstruction: Is it a Skill or an Ability?

As part of our Rolemaster deconstruction I’ve followed two processes: consolidating small “skills” into larger meta-skills and changed traditional skills into inherent abilities. (Perception and Body Development being the two foremost).

Obviously, one of Rolemasters differentials with D&D was shifting almost all abilities into trainable skills.… Read the rest

Character Stories

This is not about what you think it is going to be about.

The experience rules in RMU and in HARP offer experience for minor and major personal goals (HARP) or Minor, Moderate and Major personal events (RMU).

So as a GM how do you know when your players’ characters has achieved a personal goal or event?… Read the rest