Hurin write a forum post about how most of the RMu professions shape up. I have a little thought experiment to keep you all amused.
(I have included some Sci Fi, modern and post apocalypse stuff here because I know people have turned RM to all sorts of settings and I personally have used this with Rolemaster and Space Master.)
I want you to imagine a map.… Read the rest
For May’s Fanzine I needed something to fill the gap between when the previous adventure ended and the adventure featured in that issue started. With the recent posts about Lazy GMing I decided to take the lazy way out but it had some interesting spin-offs.… Read the rest
So assuming we stick with the 2 second house ruled round, which I would like to, we don’t want people to bleed out too fast.
I really like Hurin’s suggestion that bleeding 1-3hits/round will clot. If we can keep that I will be happy.… Read the rest
So this time I am really wide open to suggestions!
What I have done in the past and certainly want to keep is the 2 second combat round. I use this in RMC and it works perfectly.
I have eliminated all notion of flurry of blows.… Read the rest
Before we start I want to set out two core concepts.
- These rules are based around No Profession.
- Characters will only be buying skills once. (Thereafter training and experience will take over.)
So I am quite happy with the RMU cultures rules and free skills ranks.… Read the rest
OK, so I thought I would take a break from my HARP series today and write about RMU for a change.
This is inspired by the comment made by Aspire2Hope on the post RMU to Infinity and Beyond.
So as you all know my RMC house rules do not use levels or professions.… Read the rest
I have literally 5 minutes to spare so I thought I would get in a quick blog! As RMBlogs reader have seen, activity is WAY DOWN on the blog and even the RM Forums are pretty slow moving. Let’s chalk it up to the dog days of summer, real life commitments and a temporary lull in the conversation.… Read the rest
As part of our Rolemaster deconstruction I’ve followed two processes: consolidating small “skills” into larger meta-skills and changed traditional skills into inherent abilities. (Perception and Body Development being the two foremost).
Obviously, one of Rolemasters differentials with D&D was shifting almost all abilities into trainable skills.… Read the rest
Back in December I wrote a post about Perception and whether is was even a trainable skill. I think a lot goes into “perception” ( alertness, visual acuity, intuition, reasoning) and the way it’s used by Rolemaster makes it an incredible skill that covers a huge expanse of ability.… Read the rest
A recent thread over at the RMU Arms Law Beta Forums discussed the viability of thrown weapons. The general impression is that thrown weapons aren’t used regularly by most players; according to the poll over 60% of player use thrown weapons 0-20% of the time.… Read the rest