Gargantuan monstrosity (titan)

Level 40

Armour Type 1-20 12   1-10 6 HARP 60 DB natural armor

Hit Points 472

Speed 4’/sec., swim 12’/sec.

102 55 101 90 100
+45 +20 +30 +20 +25


Ignores the following criticals Electricity; Crush, Puncture, and Slash from nonmagical attacks

Skills  Perception +70

Languages understands Abyssal, Celestial, Infernal, and Primordial but can’t speak, telepathy 120 ft.

Amphibious. The kraken can breathe air and water.

Freedom of Movement. The kraken ignores difficult terrain, and magical effects can’t reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

Siege Monster. The kraken deals double damage to objects and structures.


Multiattack. The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.

Bite. Melee Weapon Attack: 216OB, Huge Bite. Secondary Acid critical

Tentacle. Melee Weapon Attack: 285OB Huge Grapple

Fling. Any creature that is grappled can be flung 60’. The attack uses the fall/crush table with an OB of 200 minus the distance travelled before they hit.

Ink Cloud. While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must make a resistance roll vs Poison of suffer 1d100 hits poison damage. A strong current disperses the cloud, which otherwise disappears after a minute.


Large monstrosity, unaligned

Level 11
Armor Class
4/20 3/10 (natural armour)

Hit Points 110

Speed 8’/sec

Max Pace Sprint/Fast Run /+10

95 60 15 60 35
+20 +5 -20 +5 -10

Environment: Temperate forests

Organization: Solitary, pair, or pack (3-8) An owlbear’s coat ranges in colour from brown-black to yellowish brown; its beak is a dull ivory colour. A full-grown male can stand as tall as 8 feet and weigh up to 1,500 pounds. Adventurers who have survived encounters with the creature often speak of the bestial madness they glimpsed in its red-rimmed eyes.


Owlbears attack prey—any creature bigger than a mouse—on sight, always fighting to the death. They slash with claws and beak, trying to grab their prey and rip it apart.

Keen Sight and Smell. The owlbear +25 on Perception checks that rely on sight or smell.


Multiattack. The owlbear makes two attacks: one with its beak and one with its claws.

Beak. +145 Large Beak/Pincher

Claws. +125 Large Claw