Welcome to 2019! Peter and I usually do a look-back and a look-forward at year’s end so I thought I would start the process. First off, I spent some time looking over the past year; due to my work on opening a new business, my blog output dropped off considerably; I think I only posted about 50 times or 1x week on average.… Read the rest
We nearly all suffer from something called Unconscious Bias. This is where we are much more likely to believe things that we agree with and disbelieve things that we don’t agree with. In games and especially when you are reviewing a game we tend to think that rules we like are great and rules we don’t like are terrible irrespective of how well they may work at the gaming table.… Read the rest
Today I thought I would outline another 1st level adventure and a bit of a cliche of “Go get the cure”. The villains are Ghouls and seeing as Rolemaster undead are not like DnD undead it is not a bad introduction.… Read the rest
First off, Happy New Year to the “staff” and readers of RolemasterBlog.com! I’ve been working on a few different blog topics and I have to keep re-adjusting whenever a new post or comment is put up.
I had a few thoughts on the starting adventures, caravan guards and Peter’s prison he just blogged about.… Read the rest
So, I think I have enough of an outline to create the wagon/caravan starting adventure based upon yesterday’s post.
Another cliched starting adventure is starting the party in some sort of jail or prison.
This cliche has the advantage of pretty much forcing the characters to trust each other as if they are on the run then they probably don’t have anyone else to turn to.… Read the rest
The Cardinal Rule of Adventure DesignMatthew J. Finch
A good adventure should maximize meaningful player decisions.
Yesterday I was obviously not that enamoured with the idea of “caravan guard” as an adventure backdrop. I admit that it can be done well.… Read the rest
I appear to have launched myself into something along a 12 days of Christmas run of daily blog posts. It was not intentional, it just sort of happened.
Today I would like your help.
What I want to do, over the next 12 months is produce at least ten 1st to 3rd level adventures.… Read the rest