Saying No but Meaning Yes

I play in a RMC game where the GM is the type to look for any excuse to punish the characters. Examples from the last session are when we paid passage with a wagon caravan between cities but the player had never asked about paying for food, just travel so the GM sprung it upon us that on the first night everyone else had food and we didn’t.… Read the rest

More Lazy GMing: Destination Spaces in My Against the Darkmaster Campaign

So now I have nudged the trajectory of my PCs wholly into an overland journey to the enemy-occupied Dwarven mountain city of Angrothrond, wherein the PCs expect to find armies of Orcs and Trolls, caverns of partially mined angril (a homebrewed substance similar to mithril) and perhaps a massive, inert stone golem and a slumbering Iron Dragon of Morgoth from the First Age of Middle-earth.… Read the rest

Race as Class in Rolemaster Games

The other day I was looking up something in Middle-Earth Role Playing (MERP), and I came across a passage I don’t recall reading before—ever before, even when I aspired to run MERP just last year!

Elves have certain advantages over the “mortal” races … , and in terms of a fantasy role playing game this is reflected by a restriction on how they assign their stats.

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Using the ‘wrong’ skill

I was writing an adventure the other night and one of the challenges requires some combination of navigation, survival, region law, tracking or at the very least general perception.

The characters have an option of paddling up a jungle river with its inherent risks of crocodiles, water snakes and possibly hippopotami.… Read the rest

Looking again at difficulty factors

I have been thinking about difficulty factors this week. My default position is that I am a huge fan of using difficulty factors on skills.

I normally start with a defined difficulty factor so I know a cliff edge is Sheer Folly at the top and in the middle section it is Absurd and finally Very Hard as it levels off slightly.… Read the rest