The Armsmaster and the Warlord for RMU

As part of my project of translating RM2 classes into RMU, I am turning to consider a personal favorite class of mine, the Armsmaster/Noble Warrior. I’d be eager to hear your opinions on how to make him awesome in RMU. As I’m doing that, I’m also considering another pet project: creating a Rolemaster version of

Grappling with Grappling, Part III: New Options for Grappling in RMU

In the first two installments of this trilogy of blogs, we saw how previous editions of Rolemaster struggled to simulate grappling, primarily because they tried to fit grappling into the standard paradigm of attack chart and critical chart. This forced wrestlers to choose between being bad wrestlers or good murderers, because successful attacks always did

Grappling with Grappling, Part II: The RMU and D&D Approaches

In part I of this series, I explained how the first editions of Rolemaster initially tried to fit wrestling into their normal attack paradigm. They used specific attack charts (Sweeps & Throws, Grappling), which were tied to specific critical charts (Sweeps & Throws, Grappling); and they also offered a non-lethal option by capping results at

Grappling with Grappling, Part I: The Problem

Rolemaster has never done a particularly good job of capturing the mechanics of grappling or wrestling. With the new edition of Rolemaster around the corner, discussion of RMU’s grappling mechanics recently came up on the ICE forums (before they went down). I thought this would be a good occasion to review these rules and offer

Nasty, Evil Plots!

I like to think of plots as a mix of two completely different ingredients. The first is a really simple structure making them easy to manage, even after the first contact with the player characters. The second is just enough chaos, mayhem and evil doings to make the plot worthwhile in completing. Assuming most players

Your Voice

With the ICE Forums apparently self isolating, means there is no where for people to ask questions, sign post other fans to great/interesting/amusing resources or any of other things that we used the forums for. To that end, I want to extend the blog to anyone who wants to use it. A blog is not

3 Today!

Well, I am not 100% sure of the actual date but the Rolemaster Fanzine has reached its 36th issue, making it 3 years old. Over the past three years the fanzine has changed quite a bit, but it has now settled down to a seemingly regular “An adventure plus some articles” each month. The emphasis