I saw a discussion on the Tenkar’s Tavern* discord server today. One participant pitched a suggestion for a game setting to get feedback from the community. I will call him the Pitcher as it is nicer than participant. The Pitcher was actually looking to do an entire world building job.… Read the rest
Tell me if this sounds familiar: Each character gets 4 Action Points to spend on activity each round. Spells like Haste increase that number. You can spend action points to move.
That sounds much like RMu’s new action economy, but in fact it is also the system in the videogame Divinity: Original Sin 2.… Read the rest
For those following this blog you might have noticed that I’ve been pretty quiet for the last year. Happily, my schedule is now settling down and I’m going to get back into regular postings on the Rolemasterblog and start uploading new material here and on the Forums.… Read the rest
One of the problems playtesters of the RMu beta often encounter is that they find it hard to keep up with the latest changes in the beta. The beta rules are free to download, but as the developers work towards completing the system, they are also continuing to make changes, and discussing them vigorously on the ICE forums.… Read the rest
All long term readers will know that I am a fan of ‘fixed’ #hits. It gets rid of a DP sink, removes the concept of people being able to be hit several times with a sword and survive just because they are high level and it makes low levels slightly more survivable.… Read the rest
I am going to get to the big step forward later but I am going to tell you a story first.
My step son is an artist. He qualified with a degree in Fine Art last year and to the best of my knowledge he is the only one of his contemporaries that is actually keeping body and soul together working in art.… Read the rest
Recently I read Elizabeth Moon’s Sheepfarmer’s Daughter, one of the most interesting Dungeons & Dragons novels I ever have absorbed. I call it a Dungeons & Dragons novel not because it contains oversized, fire breathing serpents, nor because it portrays sprawling, underground inhabitations of wealthy monsters—indeed, it contains neither of these—but because of its metaphysical system.… Read the rest
I have been musing on this today after my comment on Hurin’s PowerPoint post this morning.
Imagine this setting.
The characters come from an agricultural society situated in a long fertile valley. It supports many villages and even a few market towns.… Read the rest
I will be leaving hospital, barring last minute setbacks, next Monday.
When I get home I will basically be 30% fixed but I am not going to die and there is nothing they can do in hospital that I cannot do as an out patient from home.… Read the rest
I’ve been thinking quite a bit about this article. After perusing the equipment offerings in both White Star and Spacemaster’s 1e Tech Law, I believe that Peter R probably intends to confine himself to the gear in White Star, though this might cause problems for backward-compatibility with Spacemaster products, an intention of purpose he has for his Navigator RPG.… Read the rest