One of the ideas I’ve been playing around with are bestowed abilities from a characters God. Channeling spells are already premised on the idea that a God imparts powers to a Priest; and we use a mechanism called “Invocation” that allows a player to beseech their god for aid but I’m thinking of something different from those.… Read the rest
This is one of those classic starting adventures. Someone has done something bad to the PCs or their family and the characters are out for revenge.
What I am wondering is how we can stretch this out to a nice round 10,000 exp per character?… Read the rest
The final chapter of the core Zwei book is the starting adventure and I am not goung to spoil that. So in effect that is the end of the read through.
All GMs are magpies. We will happily steal ideas from anywhere.… Read the rest
The Zweihänder bestiary is small but fully functional. This is particularly interesting considering the issues that RMu has with the sheer size of Creature Law.
The philosophy is that each creature has a true name, and that is what you look it up under in the rules.… Read the rest
Please forgive me for the over-generalizations I’m about to make.
Once upon a time the GM was all powerful and inaccessible to all but the most earnest and devout of supplicants. He reigned over his world with detachment and poise. His players enjoyed his forbearance in allowing them to adventure in his world.… Read the rest
I spent a three day weekend playing Rolemaster with my group of long standing. The Friday and Saturday morning was spent GMing my Forgotten Realms campaign and Saturday afternoon/evening and Sunday morning was playing my, now 3rd level Lay Healer.
The plan for the game I was running was to finally get the characters to the BBEG’s tower, defeat the evil lady, defeat the big bad monster and rescue the folk hero they have been trying for the past month to locate.… Read the rest
In contrast to Rolemaster’s spell system, Chivalry & Sorcery requires two (sometimes three) rolls to resolve its use of Magick. To clarify this, it’s perhaps helpful to understand more of the game’s Magickal metaphysics. C&S posits a Shadow World, in which exists this Magickal energy.… Read the rest
The latest version of Rolemaster contains a very interesting and useful section (2.8, to be exact) on Customizing Magic in an RM game. As inspiration for this consideration, I’m recommending that every RM gamer, if you don’t already have it, pick up Chivalry & Sorcery’s Magicks & Miracles.… Read the rest
Adventure Paths seem to keep crossing my path (pun intended) a lot recently.
I know that Brian has a 25 step adventure path in planning. I think that is going to be one of a few that we want to create as a follow on from the 50in50 that we did in 2017/2018.… Read the rest