One topic that we keep coming back to is RM’s setting. There is nothing inherently wrong with a generic fantasy set of rules but it does set any single game at a disadvantage in the gaming market place.
The reasons why generic is a disadvantage is twofold.… Read the rest
For those taking note, my blog volume has decreased substantially over the last month or two. Luckily, we have new bloggers that can help fill the gaps as well as bring different perspectives to all things Rolemaster and RPG’s. Unfortunately, my schedule doesn’t free up for another month or two and I’m going to limit myself to shorter posts that are geared towards generating discussion rather than me presenting my own solutions.… Read the rest
I was going to blog about something completely different today but as we seem to still be in dissecting rolemaster mode and Brian has the hood off of Spell Law I thought I would stick my oar in as well.
So as you all know I have been reading the 7th Sea rules.… Read the rest
Love em or hate em, you cannot escape charts in Rolemaster. This feature, more than any other, distinguishes it from other surviving game systems. I cannot have a conversation about modifying or even understanding the game system without talking about charts and their impact.… Read the rest
I used to have a GM that would start the first game session with dishing out about 5 pages of questions about your character. The format was sort of question followed by about 10 lines of space then next question and so on.… Read the rest
This week we have a two goodies for you. The May edition of the fanzine, issue 13 or Year 2 issue 1 depending on how you want to think of it. We also have our latest 50in50, The Red Stone Circle.… Read the rest