Welcome to the fourth part of my Spell Law Series. In Pt. 1 I discussed Spell Law and BASiL in overview. In Pt. 2 I delved into the mechanics of the Essence realms, Pt. 3 into Channeling and now is Pt.… Read the rest
This is not about what you think it is going to be about.
The experience rules in RMU and in HARP offer experience for minor and major personal goals (HARP) or Minor, Moderate and Major personal events (RMU).
So as a GM how do you know when your players’ characters has achieved a personal goal or event?… Read the rest
Sorry for the delayed Sunday post, I was away competing all weekend and just too tired to write anything last night.
So this week’s 50 in 50 is Knight Fall, an encounter with a knight fallen on hard times.
I have so much to write about that I don’t know what to tackle first. There is lots of fun stuff I want to cover including some ideas I have stolen on character creation or should that be personality creation. I also now have the Dark Space book, this harks back to a discussion from last year on Rolemaster/Cthulhu.… Read the rest
This week’s 50in50 is one with a printable battlemap or should I say battlemaps (plural). I think these add a great deal to the download as maps and floor plans are so easy to recycle that any GM should be able to make use of them.… Read the rest
RM is famous, renowned, infamous for its charts, for its criticals, for its fumbles, but I don’t see these charts as the heart of the game. Charts? Yes. The central feature of Chartmaster absolutely must involve charts. But these are not the charts I’m looking for.… Read the rest
Familiars are not only a staple of fantasy fiction but a core visual ingredient of Rolemaster book covers–specifically the ongoing series of Angus McBride covers from earlier RM books that featured a cast of PC’s with several small animal Familiars.… Read the rest
Well we had a fun and interesting weekend of gaming.
To start with I spent many more hours playing than GMing. That is something that hasn’t happened for several years. The consequence is that we got less done in my game that I had hoped.… Read the rest