Base Rate 8’/sec
Max Pace Dash/+30
Armor Type 4/20 3/10 Natural Armour
Environment: Temperate mountains
Organization: Solitary, gang (2-4), family (2-4 plus 35% non-combatants plus 1 sorcerer or cleric of 6th-10th level plus 2-5 griffons or 2-8 dire lions), or band (6-9 plus 1 sorcerer or cleric of 6th-10th level plus 2-5 griffons or 2-8 dire lions).
Cloud giants’ skin ranges in colour from milky white to light sky blue. Their hair is silvery white or brass, and their eyes are iridescent blue. Adult males are about 18 feet tall and weigh about 5,000 pounds. Females are slightly shorter and lighter. Cloud giants can live to be 400 years old. Cloud giants dress in the finest clothing available and wear jewellery. To many, appearance indicates station the better the clothes and the finer the jewellery, the more important the wearer. They also appreciate music, and most can play one or more instruments (the harp is a favourite).
Cloud giants fight in well-organized units, using carefully developed battle plans. They prefer to fight from a position above their opponents. A favourite tactic is to circle the enemies, barraging them with rocks while the giants with magical abilities confound them with spells.
Keen Smell. The giant has +25 on Perception checks that rely on smell.
Innate Spellcasting. The giant’s innate spellcasting ability give it Weather Ways, Natures Movement and Detection and Detection Mastery to its level. They have 2pp/level
Morningstar. Melee Weapon Attack: 140 OB
Rock. 140 OB Huge Bash Attack.