Considerations of Social Status and Action Economies in Chivalry & Sorcery and Rolemaster

Going forward, my reading of Chivalry & Sorcery will be entirely with a mind for how I might adapt attractive features into Rolemaster. My exhaustive, three-part exploration of Chivalry & Sorcery Character Generation, I believe, well enough presents the basics of C&S’s system, so I pass with little comment over sections detailing its Core Mechanic, Vocations and Skills.… Read the rest

Interlude: A Rolemaster Hack of Chivalry & Sorcery Character Generation

So far, I’m charmed. With time and the right group, I’d explore the entirety of Chivalry & Sorcery, on its own terms, by playing it as the game it is. But since that’s unlikely to occur—at least not anytime soon, especially since I face a multiplicity of similarly attractive systems—I’m tempted to steal some of C&S’s most exciting features and “hack” them into any version of Rolemaster.… Read the rest

Chivalry & Sorcery: The First D100 System?

There is a quality to Rolemaster that encourages me to read about actual history, to research real weapon and armor use and fighting styles, to consider types of fortifications and siege engines and tactics, to explore large scale military deployment, naval warfare, resource management, battlefield maneuvers that encompass horse and various kinds of troops.… Read the rest