Which Witch?

In my game most villages will have access to a spell caster. These spell casters will often be the local witch or wiseman/woman.

I know there is a Witch RM2 profession that works with RMC but for me I have found that the Sorcerer hybrid is the perfect fit for this role.

The sorcerer has access to the closed healing lists which fits with the idea of turning to the wise woman when there little hope of normal healing.

The sorcerer also has access to their own base lists which are great for putting ‘curses’ on people in the form of inducing neuroses.

Demon summoning and control is also great for requests for real revenge.

All in all the sorcerer is a great all rounder for the local villagers to rely on.

The point of this is to suggest to you to try creating an NPC sorcerer, dump the professional name and stick them in a hovel on the edge of a village.

There have been a few references this year about healers. How simply using them as a bolt on to the PC party is a cliche, how one can do more with them. What I am suggesting here is how about making the only healer available to the party a hag or a crazy old man in a hovel in the centre of the woods?

Meet the party’s new healer!

Not making the healer an attached part of the party means that the party now have to think strategically about their health and their healing.

I’m Your Greatest Fan!

I was thinking about NPCs today. In particular about NPCs that join the party. I know some GMs like to throw in an NPC healer just because RM is so bloody dangerous that someone needs to keep the characters alive.

I am not a fan of NPC healers. I like having an NPC to give me a voice in the party. I am not sure that is always a good thing.

So, I am there happily thinking about NPCs and suddenly thought “There is a plot idea!” Imagine an NPC that is so entranced by one of the PCs that not only do they want to be in the band but they want to get rid of the others so they can have the PC to themselves.

So I am thinking along the lines of a cuckoo in the nest sort of plot with the NPC as the cuckoo. This could slowly ferment and bubble away under the skin. You could always have the NPC run short of herbs just when they get to which ever PC is closest (emotionally) to the ‘target PC’, or happen to ‘not hear’ requests for healing if it is a chaotic situation.

How soon before you reach a crisis if the healer withdraws their support?

This is an off the cuff thought this morning but scarily this is the second post I have done where the Healer is the bad guy.

Does that say something about me or should we not go there? 🙂