Navigator RPG and Psionics

I am nowhere near writing the chapter on psionics yet but they are implications to the skill system. Skills are definitely part of Character Generation and that is where I am.

White Star has about 40 ‘meditations’ which are direct one to one equivalents of OSR/OGL D&D spells. You have your Charm Person, Locate Object and so on.

Spacemaster has our familiar lists. I personally found the lists in Spacemaster to be rather bland, uninspiring and limited.

HARP SF has what it calls Fields which group similar psionic abilities together. Each has six to ten fully scalable abilities exactly like HARP Fantasy’s scalable spells.

So a HARP SF field is equivalent to a Spacemaster list but the psionic abilities are learned more like talents with an increasing DP cost as you go up the tiers.

Most Rolemaster folk who also know something about HARP have some admiration of the scalable spell system. You lose the Light I, Light II,… Light True progression that we see in most lists but you gain the ability to scale a basic Light spell in whatever way you need depending on your ability and the amount of power points you want to put into the spell.

The most Spacemaster thing to do is to copy the lists, change the names and some parameters to they are no longer the ICE spell lists, which I know ICE are very protective of. That gives maximum Spacemaster compatibility.

I could turn White Star’s meditations into Spacemaster style lists but that is more difficult as there are too few meditations to populate the lists.

As White Star has so much OGL D&D behind it I could go down the road of doing a direct one to one conversion of White Star meditations to HARP style scalable spells.

This would mean that psionics/spells would be learned by developing them as skills and we would need a power point development skill.

So that is the impact of psionics on skills.

Spacemaster broke the ‘anyone can do anything if you are prepared to spend the DP on it’ philosophy when it came to psions. I think they were right. You were either born psionic or you weren’t. It was not something that you decided to develop when you got to high level as the diminishing returns made buying your core skills pointless.

HARP has psionic potential as a talent that can be bought at creation but can also be bought with GM approval later on. Maybe you get some experimental brain surgery that enables your latent potential. I like that and I can go back and add the Psionic Potential talent to the available talents.

I am not entirely convinced this is actually a big deal. Spacemaster telepaths could do the stuff you expected telepaths to do. White Star mystics and Star Knights have exactly the same psychic abilities as to HARP characters.

It is more a question of presentation, they are all trying to model the same thing.

Does anyone have any strong opinions on this one way or another? I am leaning towards one to one conversion of the White Star discrete mediations using HARP style scalable spells but that is the least Spacemaster-ish solution.