Winter Thoughts, Random Musings and Updates

First off, Happy New Year to all! Last year was fairly active for ICE and the finalization of the RMU product line. This blog has been fairly slow the last few years as the conversations have shifted to new platforms like Discord, but I still prefer the more deliberative blog format to memorialize work or organize my thoughts.

In that spirit I thought I would post up some random musings!

  1. Where have I been? With all he noise around RMU I decided to step back and let that process run it’s course. Instead I focused on writing AND I’ve been able to reconstitute a playing group to start testing new ideas, adventures and Shadow World in general. Having a semi-regular game creates a fantastic feedback loop that also drives my writing and new content. My players know and understand that their might be significant changes to the game rules, spells and even the adventure path from session to session so I can “move fast and break things” for faster game testing.
  2. Nomikos Library. A longstanding goal was to get Matt’s “Nomikos Library” back up and running. Not only has Matt got it back up and running, it’s now AI enabled to add functionality with more features forthcoming. I think this is a fantastic tool for the setting.
  3. Terms of Art. I’ve written about this before, but I’m constantly thinking about our word usage in Rolemaster. Specifically, whether it makes sense to mechanistically define words for the ruleset or to use them interchangeably. An example would be “illusions”, “glamours” “mirage”, “visions” “phantasm” or “summoning” vs “calling”. FRPG’s will often use these terms loosely, or as just spell name differentiators among casters. To some extent this has been done, and perhaps it’s moved further along with RMU, but it’s not quite there. By defining these terms we also create established guidelines around their use that fits into the setting, the ruleset or as coherent short hand for communicating ideas. This topic requires a lengthier treatment, but it’s been on my mind, especially in terms of written magic: runes, glyphs, sigils, marks, symbols etc.
  4. Re-writing. From a review of my work product so far, everything needs a re-write! I’ve always relied on the 80% rule, with the understanding that no work is every finished and/or that the final polishing could be done if ICE decided to move ahead with an official publication. But final edits are time-consuming and I’d rather push out 100 new pages than final edit an existing work with 10% new material for the same amount of time.
  5. 2026 Goals. My goals for this year are…ambitious. Of course I’m cheating a bit since some of my 2026 product is the result of work I did last year. My goal is 600 pages of material.
    • Chronicles Chapter 1: Kuor. I put out the first section of this a few years back but now I’ve been able to expand upon it with the new gaming group. For me, the Gods are the entry point into Shadow World. Religions create impetus, reasons and conflicts for adventure. That is not to say that I would lean on religions and gods if I were to create my own setting, but I use Shadow World and that’s that! I have a few other Chapters outlined so there is lots of material to plumb!
    • Shadow World: Book of Things. Tech, magic items, materials, trade goods, alchemical stuff, drugs, equipment etc.
    • Nontataku. I’ve been picking away at this for years. Barring maps, it’s almost there.
    • Empire of the Black Dragon. This has always been 80% complete and was expected to go into editing for official publication. Since that’s unlikely to occur it’s time to put it out there to finish off the Agyra Series.
    • Shadow World: Book of Essence. This has been my primary project for the last year. History and chronology of Shadow World magic: arcane, realms, languages, sources and history of lists, and re-writes of the BASiL lists for Shadow World (my version of it anyway). Lots of side info including expanded info on Ka’ta’viir families and merchant houses, Dragon lineages, Orhan/Charon cycles and influences etc.
    • Book of Channeling Addendum. I’ve added some inferred powers to the various Priests based on their aspects. I’ve shied away from level based powers–very D&D but I’ve warmed to it as my views have changed on Channeling.

Final thoughts. I’ve toyed with putting out my SWARM ruleset (Shadow World Alternate RoleMaster). I pullled a 30 page summary together for my players so they could make characters–and yes, they did character creation in 15-20 minutes! But after monitoring the endless rule debates online I’m going to stay away from it. Matt and I want to focus on narrative and setting, regardless of rules. Shadow World needs a d20 version!

The Nomikos Library

Vroomfogle has awoken

After more than a decade in the shadows, Vroomfogle & Company is back.

A Return to Kulthea

More than a decade ago, I stepped away from Rolemaster and Shadow World. Back then, I ran vroomfogle.com and the Nomikos library as resources for our gaming community. Life moved on, domains lapsed, and those sites faded into memory.

Around the same time, I also stepped away from the development of RMU. It was great to see it finally published, and I’m proud of the work I contributed. These days, though, I’m less interested in rules and mechanics and more interested in the setting and stories.

Shadow World never truly left me. Terry Amthor’s creation — with its deep history, powerful magic, and richly detailed cultures — deserves to live on. I’ve always loved Shadow World because it’s detailed, mysterious, and alive and even with all that canon there are still blank spaces that invite you to step in and make something of your own. Every line in the timeline feels like a story waiting to happen.

I still play RM occasionally with old friends — we’ve been playing for years, maybe about once a year on average — and it’s always a good reminder of why the setting mattered more to me than the rules ever did.

Part of this reboot is simply because I like building things. It was a good excuse to learn some new technologies and to explore what it looks like to integrate LLMs with RAG (vector embeddings and semantic search) for a fun hobby application.

Another reason is simple: I want to encourage people to play Shadow World. If this helps existing fans go deeper (and maybe pulls a few new folks in) that’s a win.

This is me rebuilding a small corner of the old internet: a place to preserve canon lore, explore it deeply, and build upon it in ways that respect the source material while enabling new stories.

For me, the Y’kin were one of those places where the story felt unfinished. Rather than leaving them frozen as villains, this campaign gives them a narrative—and lets them matter in one small, consequential part of the Shadow World.

What is Vroomfogle & Company?

Vroomfogle & Company is my interactive archive for Kulthea: AI-powered exploration tools, a growing library index, and campaign notes written as a living chronicle.

On the site you’ll find Nomikos (source-grounded Q&A over an indexed Shadow World library), Ask Andraax (the same underlying retrieval with a more cryptic voice for hooks), and a living campaign archive for Legacy of the Y’kin.

Nomikos is a great tool for reflecting canon, but it’s not a replacement for the books. The canon books have maps, adventures, statistics, and they’re browseable in a way an AI summary isn’t. Nomikos is ultimately a summary and rephrasing of those texts — and it can (and does) get things wrong.

If you’re interested in the retrieval/indexing side of this (RAG, vector embeddings, semantic search), the core library is athenaeum, available on GitHub.

The AI personas and retrieval behavior are very likely to need ongoing tweaking (prompting, guardrails, retrieval parameters, and UI details) as real-world usage reveals edge cases. If something feels off—tone, refusal behavior, citations/context, or missing answers—please file an issue.

I’ll keep adding to the site over time as the library grows and the rough edges get sanded down. 

vroomfogle.com

Questions or feedback? Please file an issue on GitHub.

— Matt