When I have tried an ‘ideas gathering’ set of posts in the past what has happened is that because there is no real structure in place there are almost too many options. Once discussions become circular we stop making progress.
Another problem is the transient nature of blogging. Ideas soon drift down the list of articles and away into oblivion.
So to Plan A
I am going to hammer my way through a conversion of White Star to create something that is extremely basic but both reminiscent of Spacemaster and actually playable. This will be the Navigator RPG.
Navigator RPG will be a Pay What You Want game on DriveThruRPG so you can pick it up for free or make a voluntary contribution. It is also a Creative Commons Share Alike product so no company can ever own the intellectual property and restrict its use.
The rules will be extremely modular with the intention of swapping out core rules for optional rules. In fact this swapping out of rules will be essential.
Yesterday, in my free time I wrote the Introduction, The start of the character generation chapter, rolling stats section, stat bonuses and I have just started the Species chapter. I have a pretty heavy schedule for the next 10 days or so but by early May I hope to have Species, Professions and Skills completed.
This may all sound rather egocentric. It is just me, my ideas, my opinions and my game. Why would anyone what to play my idea of a overly simplified Spacemaster?
Because it is easier to criticise something that is already there. I don’t really have to create anything new in doing a conversion from an existing game to a game with Rolemaster principles. We all know the ‘Rolemaster way’ so where there is a mechanic that could be more rolemaster then it is easy to apply that.
In addition, the design philosophy is that every single section of the rules will be replaced. I am providing just three or four races or species. Anyone can create new species, replace the provided species or anything in between. We know races are going to be primarily a collection of stat modifiers and resistance roll modifiers. You could start creating a bunch of new races now because you know what the options are going to be.
There a few other things I have been working on. When I release Navigator RPG, on the same day, I am going to release three other downloads. The first will be a compatibility license.
This isn’t particularly exciting but what it does do is send a signal to the indie RPG developers that Navigator RPG is open for business.
The second is an Art Kit. A selection of art, backgrounds, spaceships, weapons, figures and so on. This is to make it as easy as possible for an independent developer to produce great looking supplements. The Art Kit exists already but it only contains three pieces of art. By the time of its release it should be a few hundred pieces strong.
The final download will be a document template for at least Word and inDesign. This is so that anyone can create a supplement and it will look and feel exactly like an official release.
That may not sound every exciting but the three, the license, art kit and document template are the three requirements to create a Community Content Programme [CCP]. You will have heard a great deal about CCPs on the ICE forums. This game will have all the required criteria to have a CCP.
Here is a curious thing…
This game will be OSR, Old School Revival. When it is listed it will be found on DrivethrRPG under HARP/Spacemaster and OSR/Old School Revival. So? There is only one other OSR community content programme and that is Zweihander. What this means is that most places where the Zwei CCP shows, Navigator RPG will show too. You have to like a bit of standing on the shoulder of giants.