Rolemaster’s Best Feature? Is it the criticals?

We all know the skills system(s) in Rolemaster are a bit of a shambles, the stats system is decidedly wonky with its 11 stats working in several different ways. The magic system seems to have as many people favouring HARP scalable spells as those that like the lists and those that like spells as skills. What almost everyone seems to agree on is that the Criticals with their mix of graphic description, dark humour make Rolemaster completely Rolemaster.