RMU has established a tool kit that balances out race, class and creature creation by assigning DP values to skills, abilities and attributes. It’s very detailed and typical RM! A currently running thread on the RM Forums is about Race balance, and more specifically Elves.
We discussed Elves here on the RolemasterBlog, and it’s also a common topic on RPG blogs as well. It seems like people either love or hate em! However, if you look through the various games or popular fiction, Elves can vary quite a bit, differentiated from the foundational trope established by Tolkien.
This is a preview of
Elves, Elves, Everywhere! Elves in Shadow World and fiction.
. Read the full post (789 words, 3 images, estimated 3:09 mins reading time)
I’m not a fan of Elves, but I am a fan of Shadow World. Can those two feelings co-exist? Fiction has exposed us to many portrayals of Elves but one constant is that Elves are very long lived or immortal. In a past RMU discussion, the immortal “trait” was discussed: how do you subscribe a value to a trait like immortality when it has little impact on gameplay?
In the Forgotten Realms there are five races of elf, High, Grey (or Moon), Green (or Wood), Sea and Drow Elves. For most people I guess the High, Grey and Green equate pretty much with Moldar, Sindar and Silvan. For the purposes of this discussion I am going to ignore the Sea Elves as they are not typically found in most MERP or Rolemaster campaigns. The others most players or GMs, I would have thought, wil be familiar with.
I have spent the weekend thinking about monsters. I have said many times before that I am a monster snob. I think Gelatinous Cubes and Black Puddings are better suited to nouveau cuisine than for battling player characters. I just cannot buy into them.
I think I put my finger on what it is that a monster needs to have for me to want to use them and it comes down to two factors.
Although I wanted to slow my blogging pace down for the summer to focus on other projects it’s a hard habit to break! I want to spend less time on house rules; the RM Forums provides plenty of opportunity for rule minutia, and I think most of the active readers here already have their own set positions. So I’m introducing “Short Takes”, a minimized discussion for rule theory where I can offer conceptually ideas without getting into the weeds with my own solutions. If you look over some recent posts, I’ve already started with this approach. By offering a rule theory in more vague terms, I’ve found that people respond more with their own ideas that I can adopt to fine tune my solution. That’s been the case for “Stats as Skills”, “Resistance Rolls”, “Fixed HPs” and a few others.
This is a preview of
Short takes: Imbedding Magic in Rolemaster & Shadow World
. Read the full post (949 words, 3 images, estimated 3:48 mins reading time)
I was thinking about NPCs today. In particular about NPCs that join the party. I know some GMs like to throw in an NPC healer just because RM is so bloody dangerous that someone needs to keep the characters alive.
I am not a fan of NPC healers. I like having an NPC to give me a voice in the party. I am not sure that is always a good thing.
I have been gallivanting around Iceland for the past week or so and being surrounded by reminders of elves, known locally as the hidden people, trolls and giants is quite good for gaming inspiration.
Ironically possibly the best bit of inspiration that came to me was nothing to do with the fantasy rich local culture but from my mobile phone.
We all recognise that magic items are not just about +15 weapons, daily spell items and multipliers. It is the more colourful items that can give a campaign its flavour.
I started SW Spin Cycle almost a year ago and wanted to get back to it again. Today I want to discuss one of the cooler and larger fortresses found in the Court of Ardor: Mirisgroth. I remember when I first saw the drawing, the size and scope of the MERP/ICE products really struck home. This was something more than simple dungeon layouts on graph paper…it felt MONUMENTAL. Not only is Mirisgroth just cool (supposedly Fenlon used a similar fortress in one of his projects later?) but it can substitute for one of the Secrets of the Jerak Ahrenrath: the Ahrenraax in Thuul. I’ll admit that it might not be as good a match as some of the other Ardor fortresses to Shadow World, but to me it just feels right.
Welcome to my new blog topic! This is where I had a hellacious work day and needed to vent my energy on table top RPG bloggers! Yeah! ‘Murica! And because I’m drinking bourbon, I have no idea if this makes any sense! If not, you lose. I only post amazing blogs, they are the best, and they WIN! You read my blogs, you will only WIN, in fact, you’ll be tired of WINNING. If you don’t feel that way. SAD!
Welcome back to the “Weekend Roundup”! It’s been several weeks since I’ve done one; it’s been hard to scan the news here in the U.S.A. without getting bogged down in political crazy. In the interim, I got a message on the RM Forums:
BHanson: Do you think you could post more roleplaying news rather than obscure or fringe stories?