Troll

Large giant, chaotic evil

Level 12

Armor Type 4/20 3/10 (natural armour)

Hits 130

Speed 6’/sec

Max Pace Sprint/Fast Run /+0

ST SP IN EM PR
90 65 35 45 35
+20 +5 -10 -5 -10

Environment: Cold mountains (Scrag: Cold aquatic)

Organization: Solitary or gang (2-4) Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, trolls are very agile.

Owlbear

Large monstrosity, unaligned

Level 11
Armor Class
4/20 3/10 (natural armour)

Hit Points 110

Speed 8’/sec

Max Pace Sprint/Fast Run /+10

ST SP IN EM PR
95 60 15 60 35
+20 +5 -20 +5 -10

Environment: Temperate forests

Organization: Solitary, pair, or pack (3-8) An owlbear’s coat ranges in colour from brown-black to yellowish brown; its beak is a dull ivory colour. A full-grown male can stand as tall as 8 feet and weigh up to 1,500 pounds. Adventurers who have survived encounters with the creature often speak of the bestial madness they glimpsed in its red-rimmed eyes.

Ogre

Large giant

Level 11

Armor Type 3/20 2/10 (+5) Leather Hide or by Armour type
Hits 104
Speed 8’/sec.
Max Pace Run/-5

ST SP IN EM PR
90 40 25 35 35
+15 -5 -15 -10 -10

Environment: Temperate hills

Organization: Solitary, pair, gang (3-4), or band (5-8)

Adult ogres stand 9 to 10 feet tall and weigh 600 to 650 pounds. Their skin colour ranges from dull yellow to dull brown. Their clothing consists of poorly cured furs and hides, which add to their naturally repellent odour.

Kobold

Small humanoid

Level 2

Armor Type 2/10 2/10 +10DB

Hits 25

Speed 6’/sec

Max Pace Dash/+10

ST SP IN EM PR
40 75 40 35 40
-10 +10 -5 -10 -5

Environment: Temperate forests

Organization: Gang (4-9), band (10-100 plus 100% non-combatants plus 1 5th-level sergeant per 20 adults and 1 leader of 6th-9th level), warband (10-24 plus 2-4 dire weasels), tribe (40-400 plus 1 5rd-level sergeant per 20 adults, 1 or 2 lieutenants of 6th or 7th level, 1 leader of 9th-12th level, and 5-8 dire weasels)

Hobgoblin

Medium humanoid (goblinoid)

Level 3

Armor Type 14/20 7/10 +20 shield DB (chain mail, shield)

Hits 44

Speed 6’/sec
Max Pace Fast Sprint /+10

ST SP IN EM PR
65 60 50 50 45
+5 +5 +0 +0 -5

Environment: Warm hills

Organization: Gang (4-9), band (10-100 plus 50% non-combatants plus 1 5th level sergeant per 20 adults and 1 leader of 6th-9th level), warband (10-24), or tribe (30-300 plus 50% non-combatants plus 1 5th level sergeant per 20 adults, 1 or 2 lieutenants of 6th or 7th level, 1 leader of 9th-12th level, 2-4 dire wolves, and 1-4 ogres or 1-2 trolls)

Gnoll

Medium humanoid
Level 5

Armor Type 6/20 3/10 (+10/+30 with shield) (leather armour, shield)

Hits 60

Speed 6’/sec

Max Pace Max Pace Fast Sprint /+10

ST SP IN EM PR
65 60 30 50 35
+10 +5 -10 +0 -10

Environment: Warm plains

Organization: Solitary, pair, hunting party (2-5 and 1-2 hyenas), band (10-100 plus 50% non-combatants plus 1 8th-level sergeant per 20 adults and 1 leader of 10th-12th level and 5-8 hyenas), or tribe (20-200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 10th or 11th level, 1 leader of 16th-18th level, and 7-12 hyenas; underground lairs also have 1-3 trolls)

Goblin

Small humanoid (goblinoid)

Level 3

Armor Type 6/20 3/10 (+10/+30 with shield) (leather armour, shield)

Hits 27

Speed 6’/sec

Max Pace/MM Bonus Dash/+10

ST SP IN EM PR
40 70 50 40 40
-5 +10 +0 -5 -5

Languages Common, Goblin

Environment: Temperate plains

Organization: Gang (4-9), band (10-100 plus 100% non-combatants plus 1 5th-level sergeant per 20 adults and 1 leader of 6th-9th level), warband (10-24 with worg mounts), or tribe (40-400 plus 100% non-combatants plus 1 5rd-level sergeant per 20 adults, 1 or 2 lieutenants of 6th or 7th level, 1 leader of 9th-12th level, 10-24 worgs, and 2-4 dire wolves)

Fire Giant

Huge giant

Level 21

Speed 6’/sec

Max Pace Dash/+30

Armor Type 18/20 10/10 (plate) +30DB

Hits 212

ST SP IN EM PR
100 100 80 80 80
+35 +30 +15 +15 +15

 Environment: Warm mountains

Organization: Solitary, gang (2-5), band (6-9 plus 35% non-combatants plus 1 adept or cleric of 2nd or 3rd level), hunting/raiding party (6-9 plus 1 adept or sorcerer of 5th-8th level plus 2-4 hell hounds and 2-3 trolls or ettins), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 9th or 10th level plus 12-30 hell hounds, 12-22 trolls, 5-12 ettins, and 1-2 young red dragons)

Cloud Giant

Huge giant,

Level 24

Base Rate 8’/sec

Max Pace Dash/+30

Armor Type 4/20 3/10 Natural Armour

Hits 250

ST SP IN EM PR
100 100 80 80 80
+35 +30 +15 +15 +15

Environment: Temperate mountains

Organization: Solitary, gang (2-4), family (2-4 plus 35% non-combatants plus 1 sorcerer or cleric of 6th-10th level plus 2-5 griffons or 2-8 dire lions), or band (6-9 plus 1 sorcerer or cleric of 6th-10th level plus 2-5 griffons or 2-8 dire lions).

Orc

Orc Grunt

Level 3
Base Rate 5’/sec
Max Pace/MM Bonus Fast Sprint/+5
Size/Critical M
Hits 55

ST SP IN EM PR
80 60 35 50 50
+15 +5 -10 +0 +0

AT 3/20 2/10 (+5) Leather Hide or by Armour type

Attacks OB 67 Weapon Spear or Javelin
Environment: Temperate hills
Organization: Gang (2-4), squad (11-20 plus 2 5th level sergeants and 1 leader of 9th level), or band (30-100 plus 150% non-combatants plus 1 5th level sergeant per 10 adults, 5 8th level lieutenants, and 3 11th level captains)