I just had a strange idea. I was thinking of the normal Rolemaster positional bonuses (+15 for a flank attack, +35 for rear), and what they represent. It seemed to me that characters got these bonuses because targets would find it more difficult to parry, dodge, and block attacks from these awkward directions, due to the fact that it is harder to see them coming and to turn to parry, block, or dodge.… Read the rest
Emotional beats are a game feature that designers try to identify and maximise. I will try to explain what they are and then why they are important to Rolemaster.
Every roleplaying game I know goes through the following process.
- The GM sets to a challenge
- The players plan their reaction
- Dice get rolled
- GM describes the result
So that cycle could be a combat round as easily as a negotiation or hanging off a place balcony as the mortar crumbles under your grip.… Read the rest