More Lazy GMing: Destination Spaces in My Against the Darkmaster Campaign

So now I have nudged the trajectory of my PCs wholly into an overland journey to the enemy-occupied Dwarven mountain city of Angrothrond, wherein the PCs expect to find armies of Orcs and Trolls, caverns of partially mined angril (a homebrewed substance similar to mithril) and perhaps a massive, inert stone golem and a slumbering Iron Dragon of Morgoth from the First Age of Middle-earth.… Read the rest

Race as Class in Rolemaster Games

The other day I was looking up something in Middle-Earth Role Playing (MERP), and I came across a passage I don’t recall reading before—ever before, even when I aspired to run MERP just last year!

Elves have certain advantages over the “mortal” races … , and in terms of a fantasy role playing game this is reflected by a restriction on how they assign their stats.

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Generating Fantasy Adventures for Competent Players

No plan survives contact with the players.

—Davena Oaks

After my latest session I opened up Michael Shea’s The Lazy DM to compare his advice to my emergent method of adventure generation—one that suits my current campaign, anyway. It’s from this book that I pulled the quote above, and, for the sentiment contained therein, at first Shea’s advice seemed like it would be of some use to me.… Read the rest

Considerations of Social Status and Action Economies in Chivalry & Sorcery and Rolemaster

Going forward, my reading of Chivalry & Sorcery will be entirely with a mind for how I might adapt attractive features into Rolemaster. My exhaustive, three-part exploration of Chivalry & Sorcery Character Generation, I believe, well enough presents the basics of C&S’s system, so I pass with little comment over sections detailing its Core Mechanic, Vocations and Skills.… Read the rest

Interlude: A Rolemaster Hack of Chivalry & Sorcery Character Generation

So far, I’m charmed. With time and the right group, I’d explore the entirety of Chivalry & Sorcery, on its own terms, by playing it as the game it is. But since that’s unlikely to occur—at least not anytime soon, especially since I face a multiplicity of similarly attractive systems—I’m tempted to steal some of C&S’s most exciting features and “hack” them into any version of Rolemaster.… Read the rest