With Peter R writing so much about Level 1 adventures, I’ve been reflecting on how published scenarios aren’t often that usable for me. I’ve run them, at conventions and in my home game, but—particularly in my home game—I find myself needing to “reskin” them to such an extent that I might as well just write my own stuff.… Read the rest
Against the Darkmaster inspired me to begin a survey of the fantasy fiction that has informed its rules, a project that quickly encompassed the most well-regarded, Tolkienian secondary-world novels published during my lifetime. Perhaps the endeavor is too ambitious, particularly when I’m also committed to keeping up my reading of the classics (with an emphasis on those handsome omnibus editions published by the Library of America) and the two magazines Asimov’s Science Fiction and Analog Science Fiction and Fact.… Read the rest
I know this topic might not be necessary for anyone who frequents the Rolemaster Blog, but, as I’ve moved from an Original “Skill-less” style of play back into an RM derivative, I’ve made some observations that might be of interest to some of us here.… Read the rest
I think I’m “ghosted” again.
I want to game much more than I have time for. I’m sure most of us can relate. Because of work and family obligations, I’m generally confined to one night a week (mine is Monday) for gaming.… Read the rest
As with most games, Against the Darkmaster (VsD) tracks Encumbrance Levels—five of them, ranging from Unencumbered to Over Encumbered. Generally, the GM and players use a few simple criteria to eyeball what might be a character’s appropriate Encumbrance Level. An encumbered PC moves more slowly during overland travel and takes penalties on physical activity.… Read the rest
I think I should have the Against the Darkmaster (VsD) QuickStart introduce this topic:
… Read the rest
Combat is a serious thing in Against the Darkmaster.
While characters are assumed to be heroic, even the most skillful fighter must take combat seriously because of the high chance of being wounded or killed with a single blow.
And now it’s time to play!
No surprises for Rolemaster gamers, in the QuickStart of Against the Darkmaster (VsD), Skill tests are resolved against an easily-memorizable Action Resolution Table (above). For comparisons between this table and others—and how they might be used for narrative purposes—I direct you to Peter R’s recent discussion about Maneuvers in RM games.… Read the rest
One of my favorite features of Middle-Earth Role Playing is its Background Options Table. Oh, man, how fun it is to put those points into rolls on the Special Abilities and the Special Items charts. I allow my player-characters to roll only once each on these tables, but how disappointing if the player rolls something mundane like +5 to a primary skill or +15 to a secondary skill or something just weird or out of concept such as “Infravision”?… Read the rest
Now, in this ongoing series exploring the QuickStart rules for Against the Darkmaster (VsD), we cover Vocations and Skills.
The QS is but a portion of everything the designers have written for the game, and often the tables in the QS give some hint of what else is out there, since, I suspect, to avoid having to make all new tables specific to the playtest, the QS charts have been repurposed from master documents.… Read the rest
For this article, part of an ongoing series, we begin to examine Against the Darkmaster’s (VsD’s) Character Creation as detailed in its QuickStart rules.
VsD uses the six Stats associated with Middle-Earth Role Playing (six Stats, that is, as long as we ignore the always-fun Appearance) and most d20 systems.… Read the rest