Using Stats

All the recent talk about stats got me thinking about some different ways to make stats more important or useful in standard RM or RMU. These are just rough, thoughts, mind…no actual play testing in most cases.… Read the rest

First Level – My Take

What does a first level character look like?
I’ve talked a fair amount about both modern gaming and first level characters, so I figured I’d write up an example of what a first level character looks like in my developing rules.… Read the rest

First Level Shouldn’t Suck!

If we’re soapboxing, I’ll jump  on one of mine: First Level shouldn’t suck! The whole premise behind first level should be giving a player a character who’s gone through her formative years and experiences and is ready to set out on her own, not some abstraction of early adolescence who can’t survive being stung by a bee, let alone a minor encounter with a wild dog.… Read the rest

Rules or Setting?

My somewhat recent post about time in campaigns got me thinking about another of my favorite topics (aside from modern gaming): the relationship of a rules system to its setting. In my view, the best rules systems are always strongly tied to a specific setting.… Read the rest

Time and the Campaign Setting

One thing that has often frustrated me about fantasy campaign settings is how they handle time. Possibly to accommodate the lifespans of demi-humans, many published settings fall victim to the model I’ve come to call “thousands of years where nothing happens.”

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Rolemaster, Combat, and Firearms

Hurin’s recent post got me thinking about combat and general and Rolemaster’s combat in particular and how various Rolemaster products handle firearms. That (of course) led me to thinking about how I’ve revised those rules for settings outside of standard fantasy.… Read the rest

Rolemaster and Professions – Another Take

One of my least-favorite elements of Rolemaster is the whole idea of “Profession = lifeway.” While this concept may have some merit when it comes to settings with magic (and I’m not convinced that it really does), it breaks down when you leave the realm of fantasy and start dealing with more modern, magic-free settings.… Read the rest

Strengths and Weaknesses of Rolemaster – My View

Rolemaster in its various versions has a wide range of strengths (real and perceived) and weaknesses (again, real and perceived). Although people like to talk about the wide range of skills, attack tables, and various formulas that go into the game (in both positive and negative terms), for me those discussions miss the greatest strength of Rolemaster: flexibility.… Read the rest