All the recent talk about stats got me thinking about some different ways to make stats more important or useful in standard RM or RMU. These are just rough, thoughts, mind…no actual play testing in most cases.
- Remove the No Rank penalty for some Skills and Skill Categories. This is the most direct way to make stats more useful, since a character attempting to use Perception (for example) won’t be contending with an automatic -25 penalty. It won’t work for all skills or categories, obviously, but I think there are more than a few it would apply to (Movement for one, Gymnastics and most Social skills for two more examples).
- Add some limits or restrictions to Talents or other abilities based on stats. For example, you might be able to get Tier I of a particular Talent, but would need a Temp Stat of a particular value to get Tier II. Or maybe a Temp Stat of a certain value gives you a bonus at some Talent Tiers.
- Restricted Entry. This comes from an idea I’m working on, but characters are not able to enter certain units (in other words gain access to reduced skill costs) if they don’t have Temp Stats of a particular value. This Entry Gate simulates the screening and training programs used by those units, making stats critical for players wanting to join.
- XP Bonus. This would be tied to Professions, so might not directly work for those using No Profession. In short, if a character has Temp Stats above a certain score, she gets a bonus to earned XPs (up to 10% for exceptional scores). Other games do this in various ways, and it would help give stats a direct impact on character advancement.
Just three thoughts on a Saturday morning. None of these have really been tested, although I’ve been using Idea 1 for some years as part of my games.