Eventually, things in adventuring go wrong, and you need to deal with them when they do. I will focus on falling, likely to the character’s death, and the various charts and equations for dealing with the impact.
Things were going fine for a while, but now you’ve tripped over something near a ledge, lost the reigns of your flying mount, or been pushed out the airlock in atmosphere.… Read the rest
The adventuring chapter starts with an overview of skill resolution and when you should or shouldn’t roll a skill tests. It the goes on to describe the typical skill test types, all or nothing, percentage, bonus and resisance roll. The last is what we would consider an opposed test.… Read the rest
The heroes of stories and legends often have extraordinary abilities , unique magical powers or secret, special knowledge. Collectively, these are referred to as Talents. Talents are purchased with Development Points. Certain Talents may only be purchased during character creation, like Blood Talents, while others may be learned any time a character goes up a level.
There are lots of features of the HARP skills system that will seem similar. We have the rule of diminishing returns where the the first ten ranks give a +5 bonus, the next ten +2 then all ranks after that give +1.… Read the rest
The first step when creating a HARP Fantasy character
is to choose a Profession. Much like a career, a Profession
reflects the focus your character has given to training and
development. A Profession also determines how difficult it can
be for you to learn certain skills.
When I first mooted this idea it was to do a chapter per post. Having looked at the rulebook there are 15 chapters but some are more substantial than others and some lend themselves to be discussed together.
We are at the last chapter of my reviews of the original Loremaster module series. I wish I could say I saved the best for last; but that’s not really the case. While Shade of the Sinking Plain has occupied a place of curiosity, appeal and mystery for decades, it’s not that great.… Read the rest
Welcome to my third review of the Loremaster Series; today we are going to explore what is possibly the most well known or popular of ICE modules: The Cloudlords of Tanara. Over the years there have been other reviews (see some links at the end) and Cloudlords has been treated to the Terry Amthor rewrite, but I’m going to focus on the original version and review it in the context of the Loremaster series and how it might have impacted the later Shadow World series.… Read the rest