HARP Read Through – Adventuring

The adventuring chapter starts with an overview of skill resolution and when you should or shouldn’t roll a skill tests. It the goes on to describe the typical skill test types, all or nothing, percentage, bonus and resisance roll. The last is what we would consider an opposed test. I will cover bonus and resistance

HARP Read Through – Talents & Other Options

The heroes of stories and legends often have extraordinaryabilities , unique magical powers or secret, specialknowledge. Collectively, these are referred to as Talents.Talents are purchased with Development Points.Certain Talents may only be purchased during charactercreation, like Blood Talents, while others may be learnedany time a character goes up a level. Players are urged toprovide the

Chapter 3 Professions

The first step when creating a HARP Fantasy character is to choose a Profession. Much like a career, a Profession reflects the focus your character has given to training and development. A Profession also determines how difficult it can be for you to learn certain skills. Some of the special abilities found in HARP Fantasy