My group has really got the Fantasy Grounds bug. It started with my running a game, then one of the other regular GMs started his game, so I get to play a Monk in that one.
On Friday, our Shadow World GM starts his game. I have created a Druid for that game. I will be serving the role of group healer, so I will be trying to pick up those closed channeling healing lists. At first level I have Druidstaff and Concussion Ways as lists.
One of the other players is just starting to come up to speed with FG as well. I have not played in a game run by this GM since Bushido was a new game. I think it must have been around 1987, maybe 88? I really have no idea what to expect.
So Many New Characters
I have never needed to create so many new characters before. What is particularly interesting is that this is the first time that I have played a profession that is not in the Character Law, I am referring to my new Druid.
All my characters up until now have been in the core books. I never felt that the professions in the companions added any value to the game.
Sure, new spell lists are nice, but you could collapse the new spell lists into the existing professions. Do you need a thief, rogue and burglar?
I broke that duck in this game because I know that the game will be a lot of hack and slash, and I like to be useful outside of combat, and I like playing the party healer. The Druid gives me access to the healing lists, they are one of the most aggressive spell casters in the game, and they are great in the wilderness.
They are also very self reliant. The druid staff gives you that starting magic weapon, stone mastery gives pretty powerful ranged magical attacks starting at just 5th level (basic ranged attacks are a first level spell).
It is that self reliance that I find attractive for this character. I don’t know Shadow World very well, I don’t know what the GM has in store for us, and I don’t know who else will be in the party. I am hoping that I will be able to fit into a role whatever the campaign brings.