Modern Adventure Role Playing (MARP)

I am back home and wading through my emails. In amongst all the work stuff was an email about MARP. Craig, the author is having trouble posting to the blog, his comments seem to disappear into the bit bucket, so he could not post this himself.

I have copied it below in so you take a look.

This may be of interest to you:

In the ICE forum vaults, there’s a PDF by Aki Heikkinen called MARP – Modern Adventure Role Playing.

I don’t know why it’s called that because it’s far more Sci-Fi than Modern – it’s actually a conversion of Spacemaster: Privateers to HARP.

http://www.ironcrown.com/ICEforums/index.php?action=tpmod;dl=item380

By Aki Heikkinen.

This is 59-page, 3MB PDF is the updated 2.5 version of Modern Adventure Role Playing (MARP) using Spacemaster Privateers setting. This PDF contains ten chapters and character sheet:

Professions: Eleven professions including 5 completely new professions: Academic, merchant, pilot, psychic and technician.

Race and Origins: Privateer universe’s races and cultures. Requires Privateers: Race and Culture book

Skills: Skill list and description of new skills. Three new categories: Science, Technical and Vehicle.

Talents and Starting Options: List of possible talents and starting options including dozens of new talents and starting options.

Cybernetics: Cybernetic rules and list of cybernetics. Requires Robotic Manual book.

Robotics: Android creation rules. Requires Robotic Manual book.

Psychic Power: Psychic rules. Requires Spacemaster Privateers core rulebook.

Combat Rules: Rules for dealing ranged attacks, new piercing and armor value rules and over dozen new combat actions. New critical tables are not included in this supplement but it is designed to be used with Spacemaster critical tables and means that all necessary books including critical tables are reguired.

Construction Rules: Quick overview of construction rules. Requires Vehicle Manual book.

Training Packages: List and description of possible training packages for privateers setting.

——

craig

There are two things that stand out about this, apart from Craig’s technical problems. The first is that ICE seem perfectly happy to let a 3rd party reproduce content from the Spacemaster and Privateers setting and they must have approved the download. The second is that you would have thought that ICE would try to protect HARP SF rather than have people basically get it for free by utilising old books from a now unsupported game.

It is possible the download got through because it obviously states that all the official ICE books are required.

One Reply to “Modern Adventure Role Playing (MARP)”

  1. Just to make it clear because the way Peter worded it is slightly ambiguous if you read it quickly, I’m the author of the post comment about MARP. I am **NOT** the author of MARP itself.

    hopefully this comment will get through 🙂

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