This is our latest 50 in 50 adventure and it is a great one to GM. If you are into making noises and impressions there are some great animal noises to make. If your players are the sort that immediate leap for the Spirit Mastery list and then try and interrogate the hell out of the first peasant/guard/goblin they get their hands on then they are out of luck. If they are the sort that like to put everything to sleep then given the numbers of attackers you can throw at them then they are out of luck. If they are motivated by gold, silver and things that glow under Detect Essence spells then they are out of luck.
In Monkey See, Monkey Do, the characters wander into an area dominated by some unusually aggressive and carnivorous apes. The apes react badly to the presence of intruders, and have a lair in a series of caves beneath the ruins of an old watchtower. The apes have a large enough presence that outright combat may prove to be hazardous.
This is aimed at d100 systems but is generic enough in nature to be adapted to others.
This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.
The adventure comes with a 32″x24″ battlemap of the wilderness taking up twelve pages and a 32″x30″ battlemap of the caves, also taking up twelve pages, that can be printed out and assembled.
I will also point out that I do know that Apes are not monkeys but that would have ruined my title!