Fire Giant

Huge giant

Level 21

Speed 6’/sec

Max Pace Dash/+30

Armor Type 18/20 10/10 (plate) +30DB

Hits 212

ST SP IN EM PR
100 100 80 80 80
+35 +30 +15 +15 +15

 Environment: Warm mountains

Organization: Solitary, gang (2-5), band (6-9 plus 35% non-combatants plus 1 adept or cleric of 2nd or 3rd level), hunting/raiding party (6-9 plus 1 adept or sorcerer of 5th-8th level plus 2-4 hell hounds and 2-3 trolls or ettins), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 9th or 10th level plus 12-30 hell hounds, 12-22 trolls, 5-12 ettins, and 1-2 young red dragons)

Some fire giants have bright orange hair. An adult male is 12 feet tall, has a chest that measures 9 feet around, and weighs about 7,000 pounds. Females are slightly shorter and lighter. Fire giants can live to be 350 years old. Fire giants wear sturdy cloth or leather garments coloured red, orange, yellow, or black. Warriors wear helmets and half-plate armour of blackened steel.

Combat

Fire giants heat their rocks in a nearby fire, geyser, or lava pools, so that they deal extra fire damage. They favour magic flaming swords in melee (when they can get them). They are also fond of grabbing smaller opponents and tossing them somewhere very hot.

Greatsword. Melee Weapon Attack: +175 OB

Rock. 170 OB Huge Bash Attack.

Cloud Giant

Huge giant,

Level 24

Base Rate 8’/sec

Max Pace Dash/+30

Armor Type 4/20 3/10 Natural Armour

Hits 250

ST SP IN EM PR
100 100 80 80 80
+35 +30 +15 +15 +15

Environment: Temperate mountains

Organization: Solitary, gang (2-4), family (2-4 plus 35% non-combatants plus 1 sorcerer or cleric of 6th-10th level plus 2-5 griffons or 2-8 dire lions), or band (6-9 plus 1 sorcerer or cleric of 6th-10th level plus 2-5 griffons or 2-8 dire lions).

Cloud giants’ skin ranges in colour from milky white to light sky blue. Their hair is silvery white or brass, and their eyes are iridescent blue. Adult males are about 18 feet tall and weigh about 5,000 pounds. Females are slightly shorter and lighter. Cloud giants can live to be 400 years old. Cloud giants dress in the finest clothing available and wear jewellery. To many, appearance indicates station the better the clothes and the finer the jewellery, the more important the wearer. They also appreciate music, and most can play one or more instruments (the harp is a favourite).

Combat

Cloud giants fight in well-organized units, using carefully developed battle plans. They prefer to fight from a position above their opponents. A favourite tactic is to circle the enemies, barraging them with rocks while the giants with magical abilities confound them with spells.

Keen Smell. The giant has +25 on Perception checks that rely on smell.

Innate Spellcasting. The giant’s innate spellcasting ability  give it Weather Ways, Natures Movement and Detection and Detection Mastery to its level. They have 2pp/level

Morningstar. Melee Weapon Attack: 140 OB

Rock. 140 OB Huge Bash Attack.

Orc

Orc Grunt

Level 3
Base Rate 5’/sec
Max Pace/MM Bonus Fast Sprint/+5
Size/Critical M
Hits 55

ST SP IN EM PR
80 60 35 50 50
+15 +5 -10 +0 +0

AT 3/20 2/10 (+5) Leather Hide or by Armour type

Attacks OB 67 Weapon Spear or Javelin
Environment: Temperate hills
Organization: Gang (2-4), squad (11-20 plus 2 5th level sergeants and 1 leader of 9th level), or band (30-100 plus 150% non-combatants plus 1 5th level sergeant per 10 adults, 5 8th level lieutenants, and 3 11th level captains)

An orc’s hair usually is black. It has lupine ears and reddish eyes. Orcs prefer wearing vivid colours that many humans would consider unpleasant, such as blood red, mustard yellow, yellow-green, and deep purple. Their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about 210 pounds.

Females are slightly smaller.

The language an orc speaks varies slightly from tribe to tribe, but any orc is understandable by someone else who speaks Orc. Some orcs know Goblin or Giant as well.

Most orcs encountered away from their homes are warriors; the information in the statistics block is for one of 3rd level.

Combat

Orcs are proficient with all simple weapons, preferring those that cause the most damage in the least time. Many orcs who take up the warrior or fighter class also gain proficiency with the falchion or the great axe as a martial weapon. They enjoy attacking from concealment and setting ambushes, and they obey the rules of war (such as honouring a truce) only as long as it is convenient for them.

Orc Sergeant

Level 5
Base Rate 5’/sec
Max Pace/MM Bonus Fast Sprint/+5
Size/Critical M
Hits 75
AT 3/20 2/10 (+5) Leather Hide or by Armour type
Attacks OB 90 Weapon Great Axe or Spear

Orc Leader

Level 9
Base Rate 5’/sec
Max Pace/MM Bonus Fast Sprint/+5
Size/Critical M
Hits 103
AT 3/20 2/10 (+5) Leather Hide or by Armour type
Attacks OB 119 Weapon Great Axe or Falchion

Orc Lieutenant

Level 8
Base Rate 5’/sec
Max Pace/MM Bonus Fast Sprint/+5
Size/Critical M
Hits 96
AT 3/20 2/10 (+5) Leather Hide or by Armour type
Attacks OB 113 Weapon Great Axe or Falchion

Orc Captain

Level 11
Base Rate 5’/sec
Max Pace/MM Bonus Fast Sprint/+5
Size/Critical M
Hits 117
AT
3/20 2/10 (+5) Leather Hide or by Armour type
Attacks OB 128 Weapon Great Axe or Falchion

Ettin

Large giant

Level 15

Armor Class 4/20 3/10 (natural armour)

Hit Points 125
Speed 8’/sec ft.

Max Pace Run /-5

ST SP IN EM PR
90 40 30 50 40
+20 -5 -10 +0 -5

Environment: Cold hills

Organization: Solitary, gang (2-4), troupe (1-2 plus 1-2 brown bears), band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins)

Ettins, or two-headed giants, are vicious and unpredictable hunters that stalk the night. An ettin never bathes if it can help it, which usually leaves it so grimy and dirty its skin resembles thick, grey hide. Adult ettins are about 13 feet tall and weigh 5,200 pounds. They live about 75 years.

Ettins have no language of their own but speak a pidgin of Orc, Goblin, and Giant. Creatures that can speak any of these languages communicate with an ettin as if they had one third of their current skill ranks in the language. If a character speaks two of the languages then they can communicate as if they had half their current ranks, based upon the lowest ranked language.

Combat

Though ettins aren’t very intelligent, they are cunning fighters.

They prefer to ambush their victims rather than charge into a straight fight, but once the battle has started, an ettin usually fights furiously until all enemies are dead.

Two Heads. The ettin gains +25 on Perception checks and on restance rolls against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful. When one of the ettin’s heads is asleep, its other head is awake.

Actions

Multiattack. The ettin makes two attacks: one with its battle axe and one with its morning star.

Battleaxe. +155 OB

Morningstar. +135 OB

Bugbear

Medium humanoid (goblinoid)

Level 5

Armor Class 4/20 3/10 (natural armour) +20 shield DB

Hits 60

Speed 6’/sec

Max Pace Sprint /+5

ST SP IN EM PR
75 70 40 55 45
+10 +5 -5 +0 -5

Environment: Temperate mountains

Organization: Solitary, gang (2-4), or band (11-20 plus 150% non-combatants plus 2 7th level sergeants and 1 leader of 8th to 10th level)

Bugbears speak Goblin and Common.

Combat

Bugbears prefer to ambush opponents whenever possible. When hunting, they normally send scouts ahead of the main group that, if they spy prey, return to report and bring up reinforcements. Bugbear attacks are coordinated, and their tactics are sound if not brilliant.

Surprise Attack. Bugbears have a +9 Ambush skill

Actions

Morningstar. +80 OB

Javelin. Ranged +75 OB

Bugbear Sergeant

Level 7

Armor Class 4/20 3/10 (natural armour) +20 shield DB

Hits 70

Speed 6’/sec

Max Pace Sprint /+5

Morningstar. +100 OB

Javelin. Ranged +95 OB

Bugbear Leader

Level 10

Armor Class 4/20 3/10 (natural armour) +20 shield DB

Hits 85

Speed 6’/sec

Max Pace Sprint /+5

Morningstar. +110 OB

Javelin. Ranged +105 OB

Monsters!

This wiki section is intended to collect a library of free to use monsters that are compatible with all versions of Rolemaster.

When editing a monster if you add a feature that is specific to a particular version of RM then please make a note of that version.

If you make a variation of a monster such as an Orc Scout as a variation of the basic Orc then please create that as a separate page and link it to the original Orc page.