Shadow World: Dawn of the Xiosians.

I had a few messages regarding my most recent post on Earthwardens & Dragonlords, so I thought I would revisit another of my SW topics: the Xiosians. I’m reposting this from a Feb 2018 entry with some changes.

One of the more dense and information rich sections of the Shadow World Master Atlas is the timeline. By the 3rd Edition of the Master Atlas, the timeline has reached 25 pages and would be much longer if it incorporated all the local and regional timeline material found in other SW books. In any event, the timeline is a rich resource for a GM, not only offering unlimited adventure hooks but providing endless opportunities to explore Kulthea in different times. Sprinkled throughout the time though are many unanswered questions, cool hints and vague references that Terry has yet to explain or explore in detail. One of my favorite:  the Xiosians.

Xio (I. Shield) Cadre

def. A monastic warrior cult formed in the First Era by the Ka’Ta’Viir ruling families to use as loyal household guards and special forces.  The Xio combat techniques became the foundation for most other martial forms that followed.

(P. Xiosians  a.k.a. Xo, Xso, Xsosians)

The Xiosians were first mentioned in the original Master Atlas: Warrior-Priests that were servants of the Masters of Emer and rode flying magical chariots. In Emer I we got a few more pieces of the puzzle with several mentions:

Warrior-mages on huge steeds begin purging the wilds in central Emer, driving out the ubiquitous Gark and Lugrôki hordes. These knights are harbingers of the coming of the Masters.

They rule through an order of warrior-mages (the Xiosians)

It is believed that the Changramai are disenchanted Xiosians who left
the service of the Titans
(In fact, some are

I thought this sounded like another group of mysterious warriors that fly on magical steeds and purge the wilderness: The Cloudlords of Tanara.

I wanted to tie together a number of loose ends: the origins of the Changramai martial culture, ancient militant orders with ties to the Althans/Ka’ta’viir, mysterious warrior cults and the genetic origins of special warriors like the Cal-chah and Guarlu. I had an idea that tied them all back to the 1st Era.

The Althans and the Ka’ta’viir are primarily an advanced intergalactic imperial society. But there is also a strong oligarchy element of immensely wealthy merchant families. It’s not a leap to assume that both leaders and powerful “Houses” would have their own security force to provide defense, corporate espionage and personal protection. This is not an original idea. The Romans had their “Praetorian Guards“, the Emperor had his Royal Guard, and in Dune every Major House had it’s own army, formally independent from the Emperor‘s own military forces. (the Dune setting fit’s well with the Althan/Spacemaster/Kulthea dynamic).

History:

Few organizations in the Shadow World’s early history have had a greater impact on the development of Kulthean martial culture.  The Xio Cadre were the personal bodyguards of the Ka’Ta’Viir during the First Era.  Originally Althans, the Xiosans pursued aggressive eugenics programs and genetic and physical modifications to create the most adept warriors in the Althan Empire.  Too few in number to be an effective military force, the Xiosans became an extension of ruling Ka’Ta’Viir political power.  While serving primarily as bodyguards, Xiosan Cadres later became a symbol of personal wealth, extravagance and power among the ruling families.

Initially one central organization, the Xio Cadre grew into several dozen Cadre “Temples” each under the patronage of a particular Ka’Ta’Viir family.  Over time the temples reinforced patron loyalties and developed distinctive styles of dress and appearance.  While Xio warriors were adept in modern combat systems, the Ka’Ta’Viir would have their Xiosan guards attend public ceremonies in distinctive cultural garb: shining armor, swords and flying mounts that played upon Althan classical mythology and heroic memes. Xiosans warriors performed in elaborate athletic and martial performances during Ka’Ta’Viir social events and were used to mediate family or business disputes in proxy combats.  A few individual Xios became celebrities in their own right, either through martial or athletic prowess.

The Legacy of the Xiosans:

Scattered remnants of the Xio Cadre survived the First Era: either with their Ka’Ta’Viir patrons in cryogenic hibernation, or were off planet during the worst of the conflicts.  During the Interregnum, refugee Xiosans merged with indigenous cultures or established new settlements, slowly diluting their singular genetic traits. Still, interbreeding passed along many beneficial aspects of the Xio physical traits: the Zedrahin, Zor, Udahir and Shay all possess some of the size, physical characteristics and strength of the Xio warriors.  It is believed that pure Xiosans still survive in the Eastern hemisphere with their Ka’Ta’Viir Lords, but out of a dozen Cadre Temples in the West only a handful of facilities and warriors survived:

  1. Vale of the Merisia.  The abandoned Sunlords Temple in Tanara still held armor, weapons and the offspring of their Steardan mounts when it was discovered and occupied by a Rhakaan expeditionary force during the Second Era.  Using the equipment they found, the Zorians assumed the role of the mythical “Cloudlords”, emulating their Xiosan predecessors.
  2. Changramai Monastery. The Changramai monastic order was a rebirth of the Xio discipline.  The monastery was built upon the bones of a ruined Cadre temple.  The Halls are intact, but the knowledge to access the security door has been lost.  (The key is interred with Master Changramai). 
  3. Votania. Sun Cadre.  The Masters of Emer built their palaces alongside an abandoned Xiosan Cadre Temple.   The Masters repopulated the temple with their own servants. Adopting the flying chariots and weapons of the Sun Cadre.
  4. Western Thuul.  The Temple was reoccupied in early second era by a splinter group of Xiosans.  They attempted to build a new settlement on Barzu-chaa (South Eastern Thuul) but the City-State was destroyed after conflict with surrounding cultures.  The surviving Xiosans fled: some moved permanently to the Cadre Temple located in the Sullen Mountains while others fled east to the Gufu Rainforest where they are believed to be an offspring of a lost giant race.  While still large of stature, most of the surviving Xiosans are a product of mixed heritage and have lost many of their defining physical attributes.
  5. Mur Fostisur.  The Mountain Enclave of the Udahir was originally a Xio Temple. Now the Udahir and their flying mounts occupy the vast hold.

Scholars whisper of a darker chapter in the Xiosan history. It is rumored that some Xiosans were ultimately bent to the will of the Unlife and became its most feared warriors: Heralds of Night.  More chilling stories are spoken among the Loremasters: that Kadeana performed experiments on her own Imperial Cadre.  Six and sixty Xio warriors she used for her most terrifying creation: Shards.

{Note: Terry actually establishes that Kadaena created the Shards via “Elor’s Text. MA 4th Ed. p.192. It’s logical to me that she would use her “super soldier” Imperial guards in that horrifying experiment!}

The Ka’Ta’Viir were not naïve to the physical threat of the Xiosans.  Their proximity to the inner sanctums of the Ka’Ta’Viir and the Lords’ own paranoia made them cautious. Part of the genetic modifications included behavioral conditioning: Xiosans cannot attack a Ka’Ta”Viir and indeed had to submit to their will.  Additionally the Xiosans were made more susceptible to the Essence (which only the Ka’Ta’Viir controlled at that time) and they themselves were not able to tap the powers of Essence.

Xio Cadre Summary

CADRE:  Imperial (Xio-And)

PATRON:  House Kaedeana

LOCATION:  ???? 

FOCUS:  Modern Minimalist/Technology.

PHYSICAL TYPE:  Tall, muscular, black hair, dark eyes.

MOUNTS:  Lesser Black Dragons

ARMOR:  Dark red poly-steel armor and seamless visor less black helms.

WEAPONS:  Laser Pistols, Energy Swords

NOTES: Less ostentatious than the Cadres of the lesser ruling caste, the Imperial Cadre were the personal guard of the Empress Kadeana.  Their training center was a closely guarded secret and the Cadre rarely participated in ceremonial displays.  Despite Kaedenas defeat by Doenku and the Soulsword, the Imperial Cadre had already made a pact with their mistress.  In a lengthy process, the Imperial Cadre volunteers became immortal servants in a new incarnation: that of the Shards.  The Cadre Commander, Shar-Bu is now lord of the I-Lat.

CADRE:  SunLords (Xio-Kygar)

PATRON:  House Tessananta

LOCATION:  Vale of Merisia, Tanara Jaiman

FOCUS:  Althan Classic Mythology

PHYSICAL TYPE:  Tall, muscular, blond, blue-eyed.

MOUNTS:  Steardan.

ARMOR:  Golden Plate & Greaves

WEAPONS:  Hand Axes, Sunswords

NOTES: This abandoned facility still held armor, weapons and wild Steardan when it was discovered and occupied by a Rhakaan expeditionary force during the Second Era.  Using the equipment they found, the Zorians assumed the role of the mystical “Cloudlords”, emulating their Xiosan predecessors

CADRE:  Lightning (Xio-Pizik)

PATRON:  House Terra

LOCATION:  Changramai Monastarey, Choak Mnts, Emer

FOCUS:  Martial Arts, Athleticism, Adrenal Focus

PHYSICAL TYPE:  Varied.

MOUNTS:  Anti Grav Bracers

ARMOR:  Black cloaks, Black Masks w/yellow bolts.

WEAPONS:  Changa,

NOTES: The Lightning Cadre were perhaps the most dedicated to the physical arts.  Athletic ability, acrobatics and unarmed combat were the focus.  The cadre put on elaborate displays of martial prowess combined with amazing ariel feats using their anti-grav arm and leg bracers.  They could seemingly “fly” through the air.

CADRE:  Claw (Xio-Raax)

PATRON:  House Centarus (still exists as a powerful trade and banking conglomerate…)

LOCATION:  Mur Fostisyr

FOCUS:  Berserker Troops.

PHYSICAL TYPE: Large, dark-haired, and heavily muscled. Claw Cadre was feared for their combat prowess and mercurial nature.

MOUNTS:  Fire and Ice Dragons.

ARMOR:  Spiked Plate and Force Armor.

WEAPONS:  Over-sized battleswords. In modern combat they wielded heavy laser cannons and disentagrators.

NOTES: The Temple was discovered and settled by the Udahir but had been looted long before. 

CADRE:  Steel (Xio-Tok)

PATRON:  House Letrati

LOCATION:  Votania, Emer

FOCUS:  Deception, misdirection, subterfuge

PHYSICAL TYPE:  Tall, dark hair, grey eyes, light skin

MOUNTS:  Anti-Grav Chariots

ARMOR:  Grey Armor, Chamelion Cloaks

WEAPONS:  Wide leaf bladed short swords

NOTES: The Masters of Emer built their palaces alongside a Xiosan Cadre Temple. It’s not known whether any original Xio pledged service to the Masters or the Temple was repopulated by others.

CADRE:  Onyx (Xio-Uxya)

PATRON:  House Thorenian

LOCATION:  Sullen Mountains, SW Argyla

FOCUS:  Tribal, Physical Form, Animalistic

PHYSICAL TYPE:  Dark skin, silver eyes, silver/white hair

MOUNTS:  Kith

ARMOR:  Silver metallic armor, Jewelry

WEAPONS:  Black Laen Longsword & Shortsword

NOTES: The Temple was reoccupied in early second era by a splinter group of Xiosans.  They attempted to build a new settlement on Barzu-chaa (South Eastern Thuul) but the City-State was destroyed.  While still large of stature, most of the surviving Xiosans are a product of mixed heritage and have lost most of their defining physical attributes.

PC’s as Xiosans

Obviously, playing a pure Xio warrior or even a partially full blooded Xio could be unbalancing. But I incorporated 2 significant drawbacks for Xio: behavioral inhibitors against Ka’ta’viir and the inability to use Essence and an increased susceptibility to Essence effects. Of course, a player with only a small amount of Xio ancestry would have less inhibitors but conversely would have less genetic benefits as well.

CONCLUSIONS:

I like tying “current” Shadow World elements to the ancient past. Terry used the word “Legacy” a lot and much of the Shadow World story is tied to the Althans and Ka’ta’viir from the 1st Era. The Xiosians’ legacy can be found in the martial skills of the Changramai and the physical stature of many of the races found on Kulthea.

A Definitive Shadow World Master Atlas. What should it contain? Pt. 3

From the earliest days of the 1980 World of Greyhawk Folio, it’s been expected that comprehensive fantasy settings include a “Master Atlas” or a “Gazetteer” to set the tone and include fundamental information about the world. Nine years late, ICE introduced Shadow World: Master Atlas Boxed Set.

The first Master Atlas set the stage for the new Shadow World line–an expansion of the original Loremaster Series published between 1980-1984.  SW was now a professionally published product with a glossy presentation. The original boxed set included to books: the World Guide & Inhabitants Guide plus a poster size color map of the hemisphere. It was a great start to world building, but it never felt complete until combined with Jaiman: Land of Twilight and Emer: The Great Continent. Between those 3 products (all written by Terry Amthor) a GM could piece together a coherent and in depth profile of Shadow World augmented by the original Loremaster books (Iron Wind, Cloudlords of Tanara & Vog Mur). Since then, Terry has expanded SW Canon with 3 Emer regional books, Powers of Light and Darkness, 2 city books (Haalkitaine & Eidolon) plus Xa’ar in NW Jaiman. In the queue are Wurilis (NE Jaiman) the final Emer regional book and a re-write of Jaiman. Once those are completed, GM’s and gamers have an extremely robust overview of the two “main” continents: Jaiman and Emer.

It’s difficult to say if Terry will ever be able to tackle a third (or more) continent in such a comprehensive way with multiple books, but no one could argue that there isn’t enough material for years or even decades of game play with existing Shadow World material. And even with all the current SW books, both Emer and Jaiman have plenty of room for new material, short adventures, city books  and smaller regional supplements.

However, despite 4 editions of the SW Master Atlas, these books are hardly comprehensive. “World” level information is often found scattered throughout the other regional SW books, important cultural information is left unaddressed and various topics could use more campaign level information. In Pt. 2 and Pt. 3 I covered a number of these items that could be included, but I thought I would print off the Table of Contents for my own “Master Atlas” to show what could be in new version. I actually have 40-50 more pages that I haven’t incorporated into the master file, but this one is 281 pages.

Click below to download my own “Definitive Master Atlas Table of Contents” :

DMA ToC