I confess that I haven’t so much as read Core Lore yet. I started to, I read the first dozen pages, but I have no one to play it with at the moment, we have an ongoing 5e campaign, and one of my main RM players is busy with other stuff, so my game is on hiatus again.
I then decided that I would wait for Spell Law to arrive, hoping that it would be before Christmas and I could then read and make characters and maybe run a one-shot in this odd week between Christmas and new year.
No Spell Law, and my reading goals have gone awry as I had books for Christmas which have been taking my attention.
I am impressed that RMu is still the No.1 best selling title on DTRPG nearly a month after its release. That is no mean feat. It has been momentarily displaced by War Hammer and Traveler, but to take the top spot back again is even more impressive. It is much more common for titles that lost that top spot to start to slide down the rankings.
So far the book has sold between 500 and 1000 copies. I hadn’t realised that the RM community was that big, and I am assuming that the magic here is that old Rolemaster was such an iconic game system that there are a lot of people that played it decades ago and are curious about the new edition.
We, as a hobby, are terrible for buying games that we will probably never get to play. I hope that those people that are not Rolemaster die-hards are not just buying Core Law just to collect it.
This is where ICE struggles a little. There is no introductory adventure included in Core Law, and with all attention focused on the core books and getting them published, there is not likely to be an official introductory adventure coming any time soon.
I think that is a real pity.
I think that I will use this idea to make a Core Law only introductory adventure issue of the fanzine and kick that back into life.
But, for that to happen I will really have to read the rules and make some characters. Maybe this is the motivation I need?
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