During this pandemic season, a lot of people are taking their games online in roll20 or Fantasy grounds. Some of these will be regular groups who cannot meet up just moving their campaign online. Other people are reaching out to join online games with people they have never played with before. If you are in

RMu in Print?

I have recently been doing a lot of Print on Demand work recently and this set off a train of thought. Coupled with the fact that Ironcrown.com is broken again I started to think about physical copies of RMu. Obviously, none of us have seen the final texts. Up until last week, it seemed that

Mystic Week

In all my years of Rolemaster, I have played one mystic and I confess to being underwhelmed by the profession. To me, the Mystic should be what the Warrior Mage was designed to be. I liked the idea of when not in armour of having the full power of the Esseance realm to call upon,

Source: http://www.amokanet.ru/gallery/gamedev/jagger_1598.html

The Warrior Mage for RMU (Homebrew): Spell Lists; Skill Costs; Sample Character; and Discussion

As Brian already noted, this is Warrior Mage week here on the Blog, so here is my version of the Warrior Mage for RMU. You will find the skill costs in Downloads>RMU>Profession: Warrior Mage, and the Spells in Downloads>RMU>Spell List: Warrior Mage Base. I have also rolled up a sample Warrior Mage character (High Elf)

Spell Law Deconstruction: Building Spell Lists to 50th lvl.

Now that I’m posting up some more spell lists–Mentalism primarily, I’m tracking comments and feedback on the forums and here at RMBlog. The number one issue I see is the desire for spell list reductionism, maybe build 10 spells per “list” and allow for creative scalability similar to or identical to HARP. That is a