I recently read “The Kings of the Wylde“. A bit of tongue in cheek that played on common fantasy tropes but still created a strong image of a certain type of a fantasy setting. It was an irreverent version of Ambercrombies “The First Law” series.
The commonality between the two is the concept of “Named Men” and “Named Weapons” that is integral to the respective settings. The Kings of the Wylde took this concept one step further, embracing modern trends of fame, wealth and popularity.
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Made Men. Made Weapons. Do you run a personification campaign?
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Before I get on with the main point of today’s post I want to digress somewhat…
I use Google Drive and in there is a folder of ideas. In the ideas folder there are a great many other folders. Every time I have an idea I create a folder for it and then stick a simple text document in the folder to describe what I was thinking. If it was inspired by an article or an image or whatever then I may stick all these things into the folder.
Over the past year, I’ve touched upon some new Spell Law concepts: a different take on “Channeling“, a new way to look at “Summoning” and the concept of “Links” or “Threads”. When I work on creating new spell lists for Rolemaster and Shadow World, I tend to come at it from a different perspective. I think many new lists featured in RoCos and the Guild Companion were devised from a Profession-centric approach. ie a new profession class is generated and then spells to support the concept are created. I’ve also done that with my Hierax Guard and a few others.
Somewhere in our deep dark roleplaying history someone made a mistake. They had misread the racial description for Elves and rather than making them immune to normal diseases had made them immune to normal poisons. This had a consequence of making it impossible to get an elf drunk.
When my last campaign started I wanted to correct this error and pointed out the rules where it shows the immunity and resistance roll mods to show the players that we had been doing it wrong all this time. I was amazed at the players reactions (if those that wanted to play elves.) The ability to drink anyone under the table was really important to them despite the fact that is was a blatant mistake on our part.
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What Merriment One Can Have With a Broadsword and a Drunken Elf!
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Earlier this year, I blogged about the concept of players channeling power and or spells to “followers”. To me, this was a natural progression of the original Channeling Skill & Spells found in the earliest versions of Rolemaster. I was always intrigued by the channeling concept in RM, but we never, ever used it in any of our games. It’s a powerful concept, especially for game system in the early days of RPG’s, but the game mechanics were clunky and the upside benefit during gameplay was never really clear.
I would like to do an experiment.
What I would like is for everyone who has house ruled character creation to look at the pen portrait of an NPC, or PC, below and create the character using your own house rules.
What I would like is a starting character, not necessarily 1st level as I know full well that an RMU level 1 is a whole different thing to a RM2 or RMSS level 1.
Once you have created the character could you email a PDF of the character sheet to weareallawesome AT rolemasterblog DOT com.
It’s been a while since I’ve done a “Weekend Roundup” of interesting articles and news that might be RPG related, a good Shadow World hook or inspire a GM or player. Lots of good stuff since my last one…Shall we begin?
Banished to the Void? Does anyone know what’s going on?
How do the peoples of Kulthea see the Flows of Essaence?
Here in my home state of Maine! 50 skill ranks in boatbuilding?
Is feeding an army even an issue with “Create Food”?
I blogged about a pathway to Godhood (sort of). The Egyptians wrote a Book on the topic!
This is my reply to Brian’s http://www.rolemasterblog.com/rmu-mission-accomplished/
Well here is a real bunch of thoughts for you…
Firstly, I don’t think the RMU devs have any intention of attracting new players. Through their inaction they have proved their intention. If they had reached out to any one of the other games systems communities and looked for play testers they would have got fresh eyes on the rules. They would have found out if the rules as written are enough to engage those new to RM. They would have started the discussion about the new version of RM with the wider gaming community. They would have raised ICE’s profile all over the world and the on going conversation would have drawn in more people.
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‘Well sir, if I were you, I wouldn’t start from here’
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I’ve been reluctant to comment directly on RMU; the rules are still in Beta and I’ve already decided what pieces to adopt in my own game. I think there is a lot of fantastic stuff in RMU–some of it inspired me to modify my own house rules or change the way I think of an RM mechanic. That’s a positive sign for any new rules in a system played predominantly by older games who are fairly set in their ways. Early versions of RMU inspired me to make wholesale changes to my game. In all honesty, despite the time I’ve spend re-writing Character Law and Spell Law, I was never going to tackle Arms Law. I just didn’t have the interest or patience in re-writing the attack tables–but they did need work. So thanks for that guys!
While originally designed as a bolt on system to DnD, the Rolemaster “Laws” were always unwieldy to adapt to a d20 system. That didn’t matter for long, as the full suite of rules were published in fairly short order: Rolemaster was a standalone system.
Unfortunately from there, Rolemaster became ‘bipolar’: it contained quite a bit of DnD DNA but tried to establish an RM specific setting with the Loremaster line of products. (Iron Wind, Cloudlords, Vog Mur). Rolemaster was torn between the path forward in the gritty world of the Iron Wind or the well established cartoonish tropes of DnD. And soon after that, ICE rolled out the Middle Earth setting, although there is general agreement that the first few ME books (Court of Ardor & Umbar specifically) had more the feel of the Loremaster world than Middle Earth.
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Can Rolemaster survive as a generic game system anymore?
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