Have any of those reading this ever played an adventure backwards?
What I mean is, your group sits down, you hand out the character sheets and then say “You are stood on the rocky ledge with a precipice falling away into darkness at your feet, opposite you the rock cliff face disappears up into the darkness above your heads. Waves of heat emanate from the depths below. The only sound is the approaching beat of leathery wings, you have found the subject of you quest, the Dragon Lord is coming. What do you do?”
PERCEPTION: This skill affects how much information and how many clues a character gets through observation. It may be used to notice the right things, to find carelessly hidden objects, to see that pile of old clothes in the corner, to notice the imperfection in the wall that hides the secret door, the trigger for the trap ahead, the ambush. These are the type of things that the GM cannot mention to the players because to do so would call them to special attention that the character’s perception might not allow. (ref. Character Law)
So right now there are only about four or five monsters in there. I have two dozen more to add just to bring it up to date with the monsters I have converted over so far.
I also need to organise the navigation to make them findable. I need category pages and links to individual monsters. The basic site search will find them but as you can imagine searching for Orc will find a lot of pages not just the monster description.
Today I’m looking at the ‘problem’ of skills in RM: consolidated skills (of which RMFRP is the paradigmatic version, and which appears to be a certainty in the new version, although with far less skills) or individual skills, each with their own development cost, as was the case in RM2. Let me nail my flag to the mast: I am rather more in favour of individual skill costs, primarily for the tremendous variety and granularity they offer. You simply can’t get that under the skill category system (although the RMFRP rules do allow a certain amount of tweaking, and my rather freewheeling interpretation of the talent rules enabled more).
I’m curious and interested about exploring niches of Rolemaster and fantasy RPG’s in a novel way–subverting tropes, high level adventures, monsters as PC’s, eliminating the Profession system etc. In my last blog I discussed some one-off adventures I’m working on that consists of a party of “monsters” and both Peter and I have written blogs about certain creatures being classified as a Race or Monster. All of this touches upon whether various creatures or traditional monsters would make good PC’s–a subject I’m looking forward to exploring much like I’m doing with 50th lvl characters.
I sometimes worry that with all the deconstructions and house ruling that we can end up not supporting Rolemaster but character assassinating it.
I also worry a bit about the fact that we all agreed to a non disclosure agreement to not discuss RMU publicly and now that is very much what we do.
I have also been up since 4am and I am not feeling particularly mentally scintillating right now so I want to point out something that may or may not have happened, not with a bang but with a bit of an under the radar whimper.
The only things that RM really has that no other system comes close to is Arms Law with its descriptive criticals and black humour. Everything else is pretty run of the mill, the skills are the same skills found in just about every rpg, stats are stats. The spells are for the most part just reworkings of standard fantasy fare. The only stand out feature is the combat system.
For me, one of the great innovations in early RMU Betas was the new sizing/scaling rules. Of course, much of that rule was modified due to player feedback, but the core idea is still incredibly useful as a scaling and informational tool for the game. In it’s basic form, the size scaling allowed for damage adjustments between combatants of differing sizes. Player feedback argued that on the fly adjustments added to much work to the game flow, and subsequent RMU beta’s incorporated size differentials into the weapon charts. However, the size rules can be applied to more than melee attacks. What information does/can a Size impart:
This is Part 3 of an article series on self-publishing in the RPG industry. Also see Part 1 and Part 2.
Do Reviews Help or Hinder?
The effects of reviews on sales can be hard to quantify, especially when there isn’t a lot of consistency in sales in the first place. When sales are all over the place, it’s effectively impossible to determine whether a review has benefited or harmed them.
So this week I am on holiday in Basel, Switzerland. Now I don’t know which way around it went but either the basilisk is named after Basel or Basel is named after the monster.
This is a city that celebrates its monsters even the Munster (cathedral) has the basilisk front and centre.
In the town centre is a hole in the pavement and a plaque that says that if you look down and the basilisk sees you. Its sight will kill you. Which begs the question of where is the health and safety there then? I do wonder if my travel insurance would pay out, probably not if I had put myself in danger by looking for the basilisk.
Articles and discussion on Roleplaying in general and various settings including Shadow World, Forgotten Realms and Aioskoru. We talk about pen and paper roleplaying as well as play by post. We have a strong interest in Rolemaster but also play and love other games