One of the things I really like about RMU is the new 33/77 rule for breakage. The sheer simplicity of the mechanic really appeals to me. The actual check dice roll, d100 OE, fits in with the natural Rolemaster way of doing things, when to trigger the roll is obvious and can add some excitement to combats. The resolution is simple enough, an absolute failure breaks the item, a failure gives a -10, partial success a -5, 101+ no damage. I don’t even need a table for that.
I think having the strength values for weapons on the Arms Law pages for each weapon would be a bonus but that is easily fixed with a pencil notation so no worries there.
I am a massive fan of simplicity and ‘stillness’.
Stillness is achieved when the GM is coping with an unexpected situation without flicking though pages and swapping books trying to find the right rule, chart or loose piece of paper.
If that means having an extra column of numbers or small subsidiary table on the combat chart then I am all in favour.
There is not really much more to say about breakage really, I just thought I would praise where praise was due. It is very easy to criticise things that we don’t like.
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Take your RMU beta Creature Law and read the description of the Doppelganger (PDF page 200). Now isn’t that an entire campaign in its own right!