For May’s Fanzine I needed something to fill the gap between when the previous adventure ended and the adventure featured in that issue started. With the recent posts about Lazy GMing I decided to take the lazy way out but it had some interesting spin-offs.… Read the rest
When I have tried an ‘ideas gathering’ set of posts in the past what has happened is that because there is no real structure in place there are almost too many options. Once discussions become circular we stop making progress.
Another problem is the transient nature of blogging.… Read the rest
Unless you have been living in a monastic cell for the last decade you cannot have failed to be aware of the OSR movement. You can be forgiven for not knowing what the R in OSR stands for but that is par for the course.… Read the rest
Sagas of Midgard!
Sagas of Midgard is another d100 system. They [Drinking Horn Games] refer to it as a Roll Over system. The core mechanic is nice and simple. The GM sets the target number taking into account any difficulty factors and the players roll the dice and add any bonuses they can muster.… Read the rest
So now I have nudged the trajectory of my PCs wholly into an overland journey to the enemy-occupied Dwarven mountain city of Angrothrond, wherein the PCs expect to find armies of Orcs and Trolls, caverns of partially mined angril (a homebrewed substance similar to mithril) and perhaps a massive, inert stone golem and a slumbering Iron Dragon of Morgoth from the First Age of Middle-earth.… Read the rest
The other day I was looking up something in Middle-Earth Role Playing (MERP), and I came across a passage I don’t recall reading before—ever before, even when I aspired to run MERP just last year!
… Read the rest
Elves have certain advantages over the “mortal” races … , and in terms of a fantasy role playing game this is reflected by a restriction on how they assign their stats.
I was writing an adventure the other night and one of the challenges requires some combination of navigation, survival, region law, tracking or at the very least general perception.
The characters have an option of paddling up a jungle river with its inherent risks of crocodiles, water snakes and possibly hippopotami.… Read the rest
I have been thinking about difficulty factors this week. My default position is that I am a huge fan of using difficulty factors on skills.
I normally start with a defined difficulty factor so I know a cliff edge is Sheer Folly at the top and in the middle section it is Absurd and finally Very Hard as it levels off slightly.… Read the rest