This is not about what you think it is going to be about.
The experience rules in RMU and in HARP offer experience for minor and major personal goals (HARP) or Minor, Moderate and Major personal events (RMU).
So as a GM how do you know when your players’ characters has achieved a personal goal or event?… Read the rest
This morning the monster wiki was born.
So right now there are only about four or five monsters in there. I have two dozen more to add just to bring it up to date with the monsters I have converted over so far.… Read the rest
Once upon a time Rolemaster was a drop in set of house rules for D&D. These monsters bring things full circle. These are the monsters from the D&D 5e SRD converted back to an approximation for any version of Rolemaster. Some monsters will be weaker than the official Rolemaster monsters for your version of Rolemaster.… Read the rest
Following on from my last post about movement and mounted combat I have been thinking about combat rounds.
There are three combat round lengths in the ICE world. RM2, Spacemaster and I guess RMSS use the 10 second round. RMU uses 5 second rounds and HARP uses a 2 second round.… Read the rest
I am having a frustrating week this week. I had so many plans, my wife is away at the Edinburgh Fringe so I could really dedicate loads of time to just writing (and horse riding whenever I get stuck). As it happens I have spent the week mostly in the car going from one place to another and have achieved very little and I have the same in store all weekend!… Read the rest
I am intrigued by ITDs critical tables. I have never seen them but it came up recently in a discussion on on armour by the piece that there are different critical tables by location and only three locations; limbs, head and body.… Read the rest
There was a comment to my last post that read:
I am spending the day travelling today. I was up at the crack of dawn to get the train to London and right now I am sat in Caffè Nero at Heathrow terminal 5 waiting for my flight to Switzerland. Initially I thought I may end up missing my Friday article this week.… Read the rest
We all know the skills system(s) in Rolemaster are a bit of a shambles, the stats system is decidedly wonky with its 11 stats working in several different ways. The magic system seems to have as many people favouring HARP scalable spells as those that like the lists and those that like spells as skills.… Read the rest
A nice round 11 stats
Deconstructing Rolemaster a little, the stats system is not particularly outstanding. The whole stats system lacks conviction, there is one option to use just a single stat bonus with skills, another to use the average of two or three stats and the latest version with smaller stat bonuses that are added together.… Read the rest