Eventually, things in adventuring go wrong, and you need to deal with them when they do. I will focus on falling, likely to the character’s death, and the various charts and equations for dealing with the impact.
Things were going fine for a while, but now you’ve tripped over something near a ledge, lost the reigns of your flying mount, or been pushed out the airlock in atmosphere.… Read the rest
The adventuring chapter starts with an overview of skill resolution and when you should or shouldn’t roll a skill tests. It the goes on to describe the typical skill test types, all or nothing, percentage, bonus and resisance roll. The last is what we would consider an opposed test.… Read the rest
There are lots of features of the HARP skills system that will seem similar. We have the rule of diminishing returns where the the first ten ranks give a +5 bonus, the next ten +2 then all ranks after that give +1.… Read the rest
So this time I want to cover two chapters of HARP Fantasy, Stats, Race and Culture.
The biggest difference here is that there are eight stats and they are on a scale of 1 to 105.
The rules give three options for generating stats, the first is roll eight d100 rolls and then assign them to the stats.… Read the rest
When I first mooted this idea it was to do a chapter per post. Having looked at the rulebook there are 15 chapters but some are more substantial than others and some lend themselves to be discussed together.
This is all based upon High Adventure Role Playing Fantasy, last updated 7th April 2017.… Read the rest
This is not about what you think it is going to be about.
The experience rules in RMU and in HARP offer experience for minor and major personal goals (HARP) or Minor, Moderate and Major personal events (RMU).
So as a GM how do you know when your players’ characters has achieved a personal goal or event?… Read the rest
This morning the monster wiki was born.
So right now there are only about four or five monsters in there. I have two dozen more to add just to bring it up to date with the monsters I have converted over so far.… Read the rest
Once upon a time Rolemaster was a drop in set of house rules for D&D. These monsters bring things full circle. These are the monsters from the D&D 5e SRD converted back to an approximation for any version of Rolemaster. Some monsters will be weaker than the official Rolemaster monsters for your version of Rolemaster.… Read the rest