As we’ve been working on our group project, I’ve been fleshing it out on paper. Sometimes it helps the brain to organize things (as you get older). As I’m filling out the creatures in different areas, I’m running into the possible weapon/armour combos the party will encounter.
The octopus *could* wield a weapon, particularly if it’s being controlled by a sentient will.
The guardhouse would certainly have weapons .
Certain non-corporeal undead could wield weapons.
Heroes and Rouges Companion (RM2) has one of my favorite treasures “Ghost Shirt.” Paraphrasing: A wispy shadow that appears around the wearer’s torso, protects as AT 16 encumbers as AT4. A non-corporeal undead could easily wear this item or BECOME this item once dispatched.
For the possible Executioner at the possible Gallows location in the courtyard we discussed, I’m thinking of a non-corporeal controlling the skeleton of the Executioner who is wielding an executioner’s sword or broderak. The party will think they are fighting a skeleton, but are really fighting the non-corporeal. (Just another little twist we throw in with the pseudo BBG in the castle/manor.)
The ‘ruler’ in the castle/manor should have a crown, perhaps a spell or PP adder. A scepter or sword?
These are just ideas I’ve been thinking of as we’ve been working along. Are these things we would wait to add? Do we finish off the module details, then add the loot? I’m having a blast with this group project and maybe I’m getting ahead of where we are because of that excitement.