I’ve followed several forum threads on the “commonness” of magic and magic items and thought I would ask people what they would consider as an average magic item kit for various professions at 5th lvl.
In general, in your game, what would the following have for magic or bonus items (but be specific on item and bonus, power or ability):
5th lvl Fighter
5th lvl Magician
I’m on the rarity end of the spectrum, plus I use a lot of single use magic items and roll for breakage on items. If I were starting players at 5th lvl I would do something like this:
Fighter. +10 non magic superior armor. +15 weapon. 2-5 single charge items (a mixture of protection or healing). maybe a Daily II item (offensive spell) if the group is small or it needs some skill diversity.
Magician: x2 PP multiplier. 2-4 Daily I-IV items (around 5th level spells for protection and attack). 2 Charged Items. 50 pp’s in storage (essence crystal)
My spell users have far fewer spells than traditional RM, so I add basic capabilities through daily items and charges. I generally provide a good level of PP’s, but I use unpredictable Essaence effects (in our encounter tables) so casters face gain/loss of PP’s or increase in casting failure.