Shadow World Game Hook: The Lair of Ozymandias...

You slowly open your eyes, paint stabbing through your head and your body aching from head to toe. Gradually, your surroundings come into focus. Above, a smooth stone roof dripping cold water. Moving your head cautiously you realize you are in a small stone room blocked by rusting narrow bars. You are not alone. Other …

RMC House Rules – My Experience System #1 Skills...

This is how I want to work the experience system. I am going to treat Skills, Stats and Magic in three different posts, not because there are different rules but because the way I envision them being handled is slightly different. As characters get there cultural background ranks and their 1st level development points to …

RMC House Rules – Character Creation #6 Skills...

I like few skills and broadly interpreted. What I mean is, take the Athletic Games skill as an example. Athletic Games: (Ag/Qu or Ag/St) Bonus for playing any one game primarily involving agility, coordination, and motor skills. You see I don’t agree with that in a fantasy setting. In the modern world you will get …

RMC House Rules – Character Creation #3 – Rolemaster Races...

I am not suggesting many changes to the Rolemaster races in my RMC variant but first a bit of background on the long running ‘issue’ of Elves and Self Discipline. Elves and Self Discipline Most elves in Rolemaster based games get a -20 on the Self Discipline (SD) stat. SD happens to be one of …

In Search of the Unknown: Reintroducing caution to your players....

After decades of GMing one of my greatest challenges has been to consistently invoke the feeling of surprise, wonder, fear and even caution into gameplay. While they may not be “jaded”, my gaming group have seen it all: there is no plot device, game trope or foe that will truly surprise them. We will probably …

Giving an NPC their Psychological Profile...

A couple of weeks ago Loraedor posted an article called The Virtue Continuum which suggested the possibility of dice rolling personalities for PCs and NPCs alike to either provide a starting point for a new character or to give a psychological profile for an NPC. The criteria were Integrity, Discernment, Love, Respect, Humility, Diligence, Temperance …

Get into Character...

In Brian’s post [Shadow World Deux ex machina: Gods or Loremasters?] he mentions ‘time-strapped GMs have to rely even more on prepared materials and modules’. It is not only us poor GMs that  don’t have the time that we used to. As you all probably know I am one of those GMs that only gets …