Continuing my Haunted House theme, Azukail Games very kindly has given me a copy of 100 Creepy Things and Events to Find in a Spooky House.… Read the rest
In the next session I want to send my party to a haunted house. This is a really good opportunity to put into practice my resolution of piling on more atmospheric description (see last weeks post)
What I was hoping is that I could ask the readers here for more tips and your experiences of running a haunted house session.… Read the rest
I thought I would skip my “Weekly Roundup” for a player challenge. The challenge: suggest an interesting, creative or clever RM profession/magic item combination. The basic guidelines:
- One profession and one item.
- Artifacts are excluded.
- The combination should strive to make the “whole greater than the parts” or add an interesting dynamic or ability to the character.
I have been through the adventure notes today adding post-it notes to scenes and locations with little added comments about sounds, smells and little visual ‘clips’ such as dust swirling in a vortex as a door slams shut.
These serve no purpose at all except to remind me to be more descriptive, not great long tracts of prose to be read out just little details to drop into the scene.… Read the rest
I was reading Gnomestew blog the other day (and linked to some on the Weekend Roundup) and started thinking about optimal party size for me personally as a GM. It’s certainly harder to put together any group as I get older—conflicting schedules and responsibilities of adult players creates significant barriers to game times.… Read the rest
I have just got back from Iceland having done a riding tour from the northern coast up a river valley to the last farm before the uninhabitied high lands. The whole experience was amazing as was the riding and the horses.… Read the rest
One of my previous blogs discussed the “Many Flavors of Shadow World” and I felt like expanding on a few specific adventure environments that we’ve used that really enhanced our campaign.
- Underwater adventures. Having your players adventure underwater can add a new dimension to your SW environment.
You slowly open your eyes, paint stabbing through your head and your body aching from head to toe. Gradually, your surroundings come into focus. Above, a smooth stone roof dripping cold water. Moving your head cautiously you realize you are in a small stone room blocked by rusting narrow bars.… Read the rest