I thought I would go a bit off normal topics to discuss Netflix’s most recent series: Stranger Things. The series is a nod (actually more of a trope head-butt) to 80’s science fiction and fantasy and written and directed by brothers steeped in early fantasy gaming.… Read the rest
Rolemaster’s 3 realms (Essence, Channeling, Mentalism) creates conflicts and limitations. Certain spell lists never fit well in certain realms and casting mechanism were basically the same between realms even when the spell called for very different methods (alchemy imbedding, runes, circles, bard/singing etc).… Read the rest
While Peter is off “riding horses” and drinking Earl Gray I thought I would toss this issue out and see if anyone had some thoughts on the subject. on a side note….(Peter is off to some mysterious locale, Peter is English, all villains have an English accent; ergo Peter is a villain up to some nefarious scheme!)
Anyway, I wanted to start off with a factoid I was told years ago that stuck with me.… Read the rest
This time next week I will be in Iceland riding a rather special kind of horse that has pretty well remained unchanged for 1000 years since they were introduced by the vikings to Iceland.
If you don’t know much about horses then just consider the hardy little horses the 4×4 (SUV?) of the equine world.… Read the rest
There are really three parts to this, improving the spell lists you know, learning entirely new lists and improving your power points. I will take each in turn.
Improving the Spell Lists you know
This is the easiest bit. If you cast a spell off a list in a meaningful situation (not just rattling off a few spells at the end of the day just to tick the box) then you can mark the list as used.… Read the rest
The gold coin. Since the introduction of basic D&D, the gold coin has been the foundation of fantasy gaming. Experience is awarded based upon gp’s collected; superior equipment is bought and encumbrance rules are built around the ability to carry loot and coinage.… Read the rest
I have touched on this before in an earlier post (https://www.rolemasterblog.com/rmc-house-rules-character-creation-2-potentials-stat-gains/) where I said that the stats you are using are the ones you roll for.
What I want to do is break the connection between every time your skills improve you also do your stat gain rolls.… Read the rest
As we gather here, of primary importance is to answer this question: what is this “Viir”, as we now call it, this seeming essential force that permeates our planetary system? Let us review. It’s been almost 75 years since our orbital sensors first detected these energy emissions. … Read the rest
This is how I want to work the experience system. I am going to treat Skills, Stats and Magic in three different posts, not because there are different rules but because the way I envision them being handled is slightly different.… Read the rest
One of the great qualities of Shadow World as a game setting is the number of different “styles” that can be found in the various books. No matter what type of fantasy game you play, you can probably find a place or time in Kulthea that can work for you.… Read the rest