Pilot RPG Update#2

I am pleased to say that I have finished the monsters, or at least I have finished the core monsters. There are some OGL monsters that I would like to include, but they are most definitely bells and whistles and not a requirement.

As I was doing the conversion, I noticed that Pilot monsters have OBs on a par with RM monsters, but they tend to have lower DBs and #hits. Essentially, they hit hard, but they are much easier to put down, a bit of a glass jaw.

My first reaction was to fix that, but upon reflection, I want to leave it. It will be much easier to adapt the thousands of OSR adventures to Pilot RPG than it would be to convert them to RMu.

It gives a Pilot RPG character a more heroic feel, and you can put more creatures down with #hits even if you cannot roll a decent critical to save your own skin.

OSR adventures tend to use larger numbers of monsters, and the way they have converted over means that you are likely to be able to use those encounters as written.

The other thing I have done is get stuck into the treasure tables. I have converted over 10 or so today and I have another 13 pages to go. The changes are minimal, converting each +1s to a +5 and so on. Things that were doing a d6 of fire damage become an A fire critical, etc. These are minor tweaks to each item.

That is thirteen pages of items and then a big block of random encounter tables for each biome. Then, I need to finish off the missing attack tables.

None of these are a lot of work; they are just repetitive. I think the most time-consuming single task is getting tables written for d6s, d8s, and d12s into d100 tables.

I does look like it is possible to get the first draft of the game on DTRPG for Tuesday as a playtest edition.

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