Pilot Update

You may see a lot of these between now and the end of the year. They help keep me on track as I feel that if I commit to telling the world about how much I have done, then I need to do something to justify it, and by telling the world how much remains to be done it motivates me to get it done.

Since the last post, I have started up all the monsters I have (basically the D&D SRD monsters) from B [Banshee] to D [Dryad]. There were no A monsters in the game book I am converting. If I have time for bells and whistles later I may try to add in more monsters, but no promises there.

I have copied across the weapons from Navigator RPG, and have found a list of 13 attack tables and so far 1 critical table that the fantasy rules have that the Sci Fi rules didn’t. I have made one attack table, and one critical table, Morning Star and Cold criticals.

Fantasy monsters are often poisonous, and I didn’t have any poison rules, so I have written those up.

In a completely unrelated subject, I have decided that the World War II version of the game is going to be called Ranger. That follows the theme Navigator/Pilot/Ranger and the US Army Rangers are also dead on the genre. I imagine that I will be able to get some public-domain imagery from the period that I can use for illustrative purposes.

You may ask why I am worrying about the WWII version of the game when I haven’t even finished the fantasy edition, but it was because I was having to cut out the firearms and grenade rules, and that started the mental ball rolling.

I have converted 25 monsters so far, and I have 77 more to complete. Following them are two big sections, a small one on converting monsters and creating your own monsters plus random encounter tables, and treasures and magic items.

Those will be the rules; then I have to circle back and complete any further combat tables and critical tables and then read Navigator RPG and Pilot side by side to check that there are no contradictions between the two systems.

The writing is the hard part, that is then followed by art direction, listing the images that I would like, finding what I already have, and sourcing art for the images I don’t have.

Then we go to layout.

Then we go to playtest.

Last time, I put the rules up for public playtest as a Pay What You Want download and made the commitment that the rules would always be free. It is my intention to do the same again and probably do the same for all of the books in the series.

Doing it this way means that I can go live before I have sourced all the art and reinvest PWYW donations to pay for the art. I can get playtest feedback, update the PDFs, and iterate until done.

That is enough rambling for today, I am now going to get back to monster converting.


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