I like few skills and broadly interpreted.
What I mean is, take the Athletic Games skill as an example.
Athletic Games: (Ag/Qu or Ag/St) Bonus for playing any one game
primarily involving agility, coordination, and motor skills.
You see I don’t agree with that in a fantasy setting.… Read the rest
One of the problems for D&D players coming to Rolemaster is that although ‘Profession’ appears to be pretty much the same as ‘Class’ they are definitely not the same thing!
There are significant flaws in Rolemaster professions.
- Once you choose a Profession in RM just about everything is set for life and is unchangeable.
… Read the rest
Cultural Background is another element of RMU that I really like. The mechanism is really simple. There are a number of predefined backgrounds such as urban, nomad, coastal and sylvan, plus 4 others in RMU, and there is a mix of skills that are typical for people growing up in that culture.… Read the rest
I am not suggesting many changes to the Rolemaster races in my RMC variant but first a bit of background on the long running ‘issue’ of Elves and Self Discipline.
Elves and Self Discipline
Most elves in Rolemaster based games get a -20 on the Self Discipline (SD) stat.… Read the rest
Brih has been posting some of his groups house rules or hacks. This has inspired me to put forward some of my proposed house rules for an up coming game. I have alluded to many of these in the past but I have never listed them explictily.… Read the rest